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Virus Killer 1.03 Updated 2 Sep 10 16:00
submitted by Skipiposted by nath
Category: arcade
Avg. Rating: 4.244.244.244.24

Description: An arcade shoot 'em up

Changelog:

  • Virus Killer now also supports online medals
 

LinWarrior 3D r17 Updated 2 Sep 10 14:53
 posted by nath
Category: simulation
Avg. Rating: 4.094.094.094.09

Description: Navigate a giant walking tank through a 3d world and fire at enemies!

Changelog:

  • preliminary heightmap terrain
  • graphical improvements
  • mouse aiming
 

Freeciv 2.2.1 Updated 2 Sep 10 13:55
 posted by nath
Category: strategy
Avg. Rating: 4.624.624.624.624.62

Description: An empire-building strategy game

Changelog:

  • Stability fixes and refactoring.
  • client-sdl: Push the maximal resolution to 3200x2400 in options.
  • Make impossible to change the server settings trademindist when the game is running.
  • Fixed the display of workable tiles when investigating foreign cities.
  • Improved server logging.
  • client-gtk2: Cancelling server logon takes you back to the main menu.
  • Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances.
  • Internationalization and string fixes.
  • Fixed bugs with voting.
  • client-gtk2 Use city id instead of name in the goto dialogue.
  • Fixed a bug where air bases wouldn't work on certain tiles.
  • Improved city illness.
  • Do not show new city dialogue if city cannot be built.
  • client-gtk2: Made the unit info label scrollable to prevent the map view to resize.
  • Do not show team name in victory message in the case there's only one team member.
  • Improved documentation.
  • Fixed goto turn time calculations.
  • Fixed a bug where the -M command line parameter was ignored.
  • Improvements to Lua scripting.
  • Fixed configuration and compilation warnings.
  • Added a column for plague risk in city report.
  • Fixed bugs with loading saved games.
  • Fixed the display of global warming / nuclear winter in the client.
  • Disallowed paradrops inside peaceful foreign borders.
  • Give a palace to nations split off by civil war.
  • Fixed editor UI bugs.
  • client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile.
  • Introduced Lake terrain in more scenario maps.
  • Fixed minor issues with isotrident and amplio tilesets.
  • client-gtk2: Made the pregame player context menu stay open with one click.
  • Disallowed transporter units to load into themselves.
  • Don't close client dialogues when switching tileset.
  • client-gtk2: Made client work with GTK versions older than 2.6.
  • client-gtk2: Added tooltips for columns in the city report.
  • Made improvement upkeep visible in "Info" column of worklist editor.
  • Fixed mangled server "help options" output.
  • client-gtk2: Improved the "Start Scenario Game" page.
  • client-gtk2: Center map view at start of first game.
  • Show pillage activity in middle-click map popup.
  • Create ruins for disbanded cities.
  • Avoid getting migrants that starve to death instantly.
  • client-gtk2: Improvements diplomacy dialogue.
  • client-gtk2: Sort the science dialogue technologies in alphabetical order.
  • Do not require an extra endline at the end of ruleset files.
  • client-sdl: Fixed bug where popups were not displayed.
  • Fixes to freedesktop.org file.
  • Avoid transforming a city tile to a terrain that won't support the city.
  • Fixed a bug with the France scenario that caused trouble building improvements the first few turns.
  • Fixed bugs with the CMA UI.
  • Reworked pillaging.
  • Changed the build system to work better with shared libraries.
  • Fixed typos in civil war nations.
  • Made linking work with binutils-gold.
  • Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
 

CoolDown 0.9 New 2 Sep 10 9:52
submitted by bokornposted by nath
Category: puzzle
Description: Puzzle game inspired by PipeMania

This game was inspired by the old game PipeMania, although it changed a lot during development.

Your task is to cool down the ball coming from the start field. 100 levels, increasing difficulty, pipes in 4 colours, special tiles, multiple balls. Available for Caanoo, WIZ, can be compiled for Linux, OSX and Windows.

 

X2: The Threat 1.4.07 Updated 2 Sep 10 8:26
 posted by nath
Category: simulation
Avg. Rating: 4.374.374.374.37

Description: Egosoft's acclaimed space simulator ported to Linux by Linux Game Publishing

Changelog:

  • Fixed issue with new kernel incompatibilities
  • Fixed issue with OpenGL path not being found
  • Fixed some pulseaudio sound issues
 

D2X-XL 1.15.86 Updated 31 Aug 10 20:26
 posted by nath
Category: action
Avg. Rating: 4.054.054.054.05

Description: Descent 2 OpenGL port

Changelog:

  • Fixed: Due to a recent addition, multiplayer was broken
  • Changed: Camera outputs will now only be displayed across their entire face regardless of any resulting distortion
  • Changed: Replaced messages 'Prepare for Descent' with 'Loading...' and 'Setting up Renderer' with 'Prepare for Descent'
  • Fixed: There was a small bug in ship physics
  • Fixed: The program didn't reliably switch to the screen resolution stored in the active player profile at program start
  • New: Added support for variable player ship energy capacity
  • New: Added support for third ship type ('heavy fighter' with max. 150/300 shield, max. 120/240 energy, 90% of standard ship speed, built-in ammo rack)
  • New: You can now specify ase model file names for standard, light and heavy fighters in d2x.ini (-medium_ship, -light_ship, -heavy_ship)
  • Changed: When changing the ship in-game, the player will not lose a life, but respawn with the energy and shield the abandoned ship had (up to the maximum allowed for the new ship)
  • Changed: The light fighter will only have a maximum energy capacity of 90/180 units
  • Changed: The light fighter will not be able to carry Fusion guns
  • Changed: The standard ship will not be able to carry triple Fusion guns
  • Changed: Other than in nostalgia mode, the ammo rack will only increase the standard ship's transport capacity by 50% (was 100% before)
  • Fixed: The program crashed when trying to display the exit door animation during the initial Descent 1 briefing
  • Fixed: Auxiliary cockpit views were transparent when using unenhanced stereoscopic rendering
  • Fixed: Effects weren't properly rendered when using stereoscopic rendering
  • Fixed: Players who had triple fusions could only drop one fusion gun
  • Fixed: Players who had triple fusions would only drop one fusion when their ship was destroyed
  • Fixed: Savegames weren't properly restored anymore
  • Fixed: Damage lightning wasn't shown all over hires models
  • Fixed: Auxiliary thrusters didn't fire as they should during certain flight manoeuvres
  • Fixed: Auxiliary views didn't show gun fire, missiles and effects (effects will only be shown at highest render quality)
  • Changed: The inventory can be turned off (meaning invuls and cloaks collected by the player aren't stored but used immediately)
  • Improved: Pressing F4 will now drop markers that do not rotate. CTRL+F4 will drop rotating markers. ALT+CTRL+F4 will drop a spawn marker. CTRL+R in the automap will toggle the highlighted marker's rotation
  • New: Support for Joffa's and MetalBeast's 'Phantom XL' Pyro model
 

The Legend of Edgar 0.67 Updated 31 Aug 10 16:55
submitted by riksweeneyposted by nath
Category: action
Avg. Rating: 4.204.204.204.20

Description: 2D Platform game

Changelog:

  • Fixed the Armadillo Spike Ball duplication bug
  • Fixed a problem with the Dice blocks in the laboratory
  • Finally added the Sewer Restricted Zone Key
  • Added the ability to disable the joystick via the command line, see the manual for details
 

Worldforge::Cyphesis 0.5.24 Updated 30 Aug 10 18:30
submitted by alriddochposted by nath
Category: rpg
Avg. Rating: 4.094.094.094.09

Description: MMORPG server for the WorldForge project with embedded AI.

Changelog:

  • Client code can now be used to write more flexible scripts.
  • The server now builds for windows, and includes an experimental installer.
  • Some great new castle buildings are now available to world builders.
  • A number of new species of fish have been added.
  • A huge number of bug fixes.
 

Crystal Architect Mercurial New 30 Aug 10 17:16
submitted by damnposted by nath
Category: util
Description: IDE for creating linux games, in a cooperative way, supports many 3d engines

CrystalArchitect is a software that helps you create your 3D worlds in a fluent and cooperative way.

It provides all the tools to manage your assets, build scenes, make use of entity systems, add logic, live program your world, etc. Of course, you can also do this in a cooperative way : CrystalArchitect supports networked editing, which is a blessing for teamwork.

On top of that, CrystalArchitect supports as many 3d engines as you want, with currently an emphasis on Crystal Space and CEL.

 

Xeuphoric 0.19.0 Updated 30 Aug 10 16:58
submitted by aymposted by nath
Category: emulator
Avg. Rating: (not yet rated)

Description: An Oric emulator for X

Changelog:

  • less crappy audio,
  • a new file selector that actually works,
  • the arrow keys work again (thank you evdev),
  • colour schemes to distinguish ink from paper,
  • no stuck keys on the Oric after leaving the Xeuphoric window with [alt]-[tab] etc.
 


Previous 10 News Items
Hosting is generously provided by Tux Games. Go buy yourself a nice Linux game.
 

 
Recent News
Sunday, August 29
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Saturday, August 28
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Thursday, August 26
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Wednesday, August 25
• Sokobano 1.0.3
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Tuesday, August 24
• FBZX 2.4.1
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• FreeCol 0.9.4

Monday, August 23
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Sunday, August 22
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Saturday, August 21
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Friday, August 20
• The Legend of Edgar 0.66
• Avoision 0.3

Happypenguin Poll

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