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Apricot Project Starts |
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30 Dec 07 12:14
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| submitted by jorrit | posted by nath |
Finally it starts! The Apricot team has been selected and is ready to make a smashing game using Crystal Space and Blender.
Apricot is a joint effort between Crystal Space and Blender to create a fully open game with professional quality. All data and code will be published and can be used in other projects (Creative Commons license). In order to make the high level of quality possible that we are aiming for in this game we will have to work hard on Crystal Space for new features like a better animation system and a better renderer.
In order to support this Apricot project (and support Crystal Space!) you can pre-order the DVD. This DVD will contain material like the game for Linux, Windows, and MacOS/X. All sources. All artwork and also the original sources used to make this artwork. And also documentation, tutorials and video material. This pre-order is very important for us as it gives us the needed funds to make sure the project can go for six months. You can get more information and pre-order information at the Apricot Blog.
Thanks for your support!
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Comments
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Good work
posted by
Anonymous
@ 82.201.132.5
on Jan 4 2008 2:57 PM
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| We wish them success and wish for the game to be overqualified
What about changing the style of your site to be more easy and attractive change the colors -unify it as you can- make images suitable to colors |
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Information about the game?
posted by
Anonymous
@ 90.231.131.122
on Jan 2 2008 5:10 PM
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Well there's slim pickings... It looks like it's going to be a platformer/adventure game. Personaly I'm hoping for something like Super Mario 64/Sunshine/Galaxy.
I've preodered both the movie and the game now :) |
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need a power hungry game :)
posted by
Anonymous
@ 62.231.52.94
on Jan 2 2008 5:01 PM
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| 6GHZ 4 gigs of ram. I didnt install my linux to save resources, i did it to use maximum of them, isn't it what linux is about? I'd like to see game, if i like it - i shall most certainly buy it, as i do with any Linux game i like. |
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Open Input!
posted by
Anonymous
@ 24.69.69.180
on Jan 1 2008 11:35 PM
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| Hi!
Certainly it would be a fabulous thing if developers would permit some ongoing advice from fans. It would be entirely discretionary, and would only be used if it "fit" what the team wants to do, but I'll be there are some awesome latent game-brains out there just waiting to unleash a bit of genius to add to the mix!
I'm suggesting that fans could actually be allowed to know aspects of development as it goes on and at any point make posts that might be considered.
Thanks!
-Warvin |
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Need a CC-aware musician?
posted by
Anonymous
@ 201.235.164.113
on Jan 1 2008 9:21 PM
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| Hey, I'd love to compose some music for Apricot. I've been releasing my music using CC BY-SA 2.5-argentina for a long time now, and I'd really like to contribute to the project :)
buanzo at buanzo com ar
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The power of freedom
posted by
ericsp
@ 145.88.209.33
on Dec 31 2007 10:40 AM
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| I really support these kind of actions. One can discuss the type of game they create, the way they do it, etc. But remember that you don't have to buy the game. You are allowed to support them by buying it. But you have the freedom to do that or not. I will follow this project with great interest. |
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System Specs considered?
posted by
Anonymous
@ 219.95.7.50
on Dec 31 2007 1:44 AM
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| I hope that we don't need a super-duper, hot-rod machine that has 2x overclocked quad core, quad CF/SLI video & 1.21 Jigabytes of RAM to run the game. I hope the planning stage will consider developing with the lowest system denomination so that people with low(er)-end systems can play the game at its fullest potential. |
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Re: System Specs considered?
posted by
Anonymous
@ 67.83.91.220
on Jan 1 2008 9:21 PM
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| I point out that quad core PC's with 2g of ram and graphics a step below last year's high end, are currently selling below the $600 range... By the time the project is done, minimum hardware should probably be better than that. |
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Re: System Specs considered?
posted by
Anonymous
@ 68.105.181.47
on Jan 2 2008 2:50 PM
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| Where are you getting that info from? quad-core systems are nowhere below $600. A quad-core Intel Duo chip alone is about $700! And you still need the motherboard, ram, etc. You can get an AMDx2 3ghz for about $300, but building a system from scratch with that is about $800. |
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preview would help preorder request
posted by
Draconishinobi
@ 84.247.51.68
on Dec 30 2007 6:45 PM
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| If they would have some type of preview of the game, some screenshots or maybe even a demo or something, it would really help in deciding whether it's worth it to pre-order. I've never pre-ordered a game without at least seeing some screenshots of the action or had a reasonable idea of what to expect. |
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Re: preview would help preorder request
posted by
Anonymous
@ 74.37.158.247
on Dec 30 2007 7:13 PM
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Well, it's kinda early for that, don't you think? They just selected the team. If you can run a software company that can go from hiring devs to a playable demo in 24 hours, then I applaud you and your team's demigod powers.. But us mere mortals can't do that. Pre-orders in these projects are basically investments -- you're giving them a small chunk of cash based on the belief that they're professionals who will turn out something beneficial to you in the end.
This isn't much of a stretch to believe, either -- go watch Elephant's Dream to see what the Orange movie project turned out. (Keeping in mind that it was designed as an art-house project, which was played at various independent film theaters, where it was well-received.)
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Re: preview would help preorder request
posted by
ghstdncr
@ 81.35.195.239
on Dec 31 2007 11:34 AM
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| Well they say it will based on the new Peach Open movie project from the Blender Foundation so you can take a look there to how it will look like. http://peach.blender.org/ . You wont see anything about the game but you can see the characters , at least. I have preordered the movie and probably will preorder the game (i'm a little bit romantic about these kind of crazy projects) but i'm waiting to see the real specs of the game as my machine it's pretty old for todays standards.
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Re: preview would help preorder request
posted by
Draconishinobi
@ 84.247.51.68
on Dec 31 2007 6:49 PM
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| I must have misunderstood, this project is in the planning stages not the early development stages, my bad. However, I have looked around and now have an idea of what it might consist of at least the level of quality. I hope I don't need to upgrade my computer to run it. |
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Best of luck
posted by
gnalle
@ 90.184.26.120
on Dec 30 2007 1:33 PM
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| That sounds like a cool project. I wish them best of luck. But I am also a little disturbed that I could not find any predictions of what the gameplay will be like. |
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Re: Best of luck
posted by
gnalle
@ 90.184.26.120
on Dec 30 2007 1:36 PM
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| Correcting myself: It will probably be a platform jumping game. http://www.blender.org/blenderorg/blender-foundation/apricot-open-game/ |
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Re: Best of luck
posted by
Anonymous
@ 121.217.56.231
on Dec 30 2007 10:54 PM
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| After looking at that link, I will not be supporting the effort. Elephants Dream proved that Blender was up to the task of producing animated content, but it also proved that not all people should be animators on Blender. The animation was horrible.
Apricot has the same problem. They do not have one animator in the team. I am sure that someone on the team will claim they are an animator, but I bet that person cannot prove that they have spent one week learning traditional animation techniques in any of the major studios.
It took Disney and other studios 50 years, and thousands of the best artists concentrating on perfecting movement to achieve good animation. A solo artist can animate things, but it is a rare person who is able to develop these advanced skills on their own.
Has Apricot looked for an animator? I have not seen any evidence that they have asked around at all for an animator. So expect a game that may look great in still images, but will have manikin like movement and/or random extreme movements. Real game production teams do hire traditional animators. This is why the movements are normally reasonable. Some do not, please play "Meet the Robinsons" for a good example of how bad movement can ruin gameplay.
But what do I know? I'm only a traditionally trained animator working on FOSS projects myself. A person that should have heard if they were asking for help. |
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Re: Best of luck
posted by
Anonymous
@ 74.37.158.247
on Dec 31 2007 12:58 AM
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If you're so awesome, why didn't you volunteer? They can only select team members from the pool of available volunteers, so whining that they didn't get one "professional animator" from a group of zero professional animators is pointless.
In fact, I would have been very surprised if they could get a professional animator, who by definition has a job, to take six months off to go to the Netherlands to work on an amateur open project. So it pretty much has to be amateur night. Deal with it.
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Re: Best of luck
posted by
Anonymous
@ 121.217.56.231
on Dec 31 2007 3:55 AM
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| Really? Where did they ask for volunteers? Was it on the Apricot site? Since I have visited there because of my interest more than a few times in the past months, I would have assumed they would have asked there.
Since animators do not hang out in the Blender forums (get any traditional animators opinion on the user generated animation from Blender fans and you may realize that thrained animators do not socialize there), that would be a stupid place to ask for volunteers.
If they were aware of the holes in their talent base, wouldn't it be a good thing to advertise for a traditionally trained animator on their web site today? Instead, I propose that they are ignorant of their failings, and assume that three or four 3D modelers and a programmer or two can produce "Gaming Gold". |
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Re: Best of luck
posted by
Anonymous
@ 88.217.69.223
on Dec 31 2007 4:45 AM
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| You totally missed the point of Project Orange aka "Elephants Dream" (As well as the othersī).
It was a proof of concept, not to be meant to become the best ever produced short film. The intent was to show off, test and improve blenders capabilities for filmmaking in an actual project with production quality. Blender hasnīt been used too much for Char animation before, so one of the goals was to find out what tools were needed, to develope them and to improve the whole program. Everybody knows that the animations were not of Pixar/Dreamworks and the like quality, but who cares? This is just a technical point, which has/had nothing to do with the projects aim(s). Within the production of "Elephants Dream" blenders tools and productivity got a boost noone could imagine before! The process of making a 3d animated short film within a tight schedule was an immersive experience for the artists and programmers working side to side. For example blender got complete new (or improved) animation tools needed for character animation, to only mention one thing! And "ED" got a LOT of publicity for being the worlds first complete open movie (in HD)! (And although the script/animation didn`t appeal me, the film looked quite stunning for a "amateur" movie!) All good PR for an opensource 3d app and the people working on it! They same will count for the two projects "Apricot" and "Peach", the first beeing the opensource game and the latter the 2nd open movie (providing the 3d content as I understood). You can only guess what these two projects will do to benefit blender and also crystal space, btw. So again: The gameīs main goal is not to tease you, but to improve the app(s) and maybe convince more people of its use in professional projects. And for the record, this comes from a traditional trained animator, pretty impressed by the activity and energy of the blender community!
So where can we see and judge your skills again? :) |
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Re: Best of luck
posted by
Anonymous
@ 72.218.106.131
on Dec 31 2007 5:13 AM
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| you know the rendering on elephants dream was alright but who dropped acid and wrote the script. |
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Re: Best of luck
posted by
jorrit
@ 134.58.179.15
on Dec 31 2007 7:11 AM
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| I loved Elephants Dreams just because of the script. I like surrealistic and strange things. The fact that all is a mystery and it is hard to grasp what is going on just makes it more interesting for me.
Just my personal opinion :-)
Jorrit |
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Re: Best of luck
posted by
Anonymous
@ 72.139.82.226
on Dec 31 2007 1:59 PM
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| Mind linking to any of the animations or FOSS projects that you work on so that can be verified, or are you too busy flossing the bullshit from between your teeth? |
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Re: Best of luck
posted by
Anonymous
@ 84.250.33.140
on Jan 1 2008 10:22 PM
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| how about you concentrate on what he said and not who he is. |
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Re: Best of luck
posted by
Anonymous
@ 74.37.158.247
on Jan 2 2008 7:00 PM
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The GGP is the one who brought up his skills as a "traditionally trained animator working on FOSS projects" in order to add authority to his argument, so it's entirely germane to the discussion to ask for some evidence for this claim, to establish that he is an actual animator, rather than a liar and a troll.
If you make a claim, you may be called upon to back it up. Don't like it? A closed mouth gathers no feet.
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Re: Best of luck
posted by
Anonymous
@ 64.132.13.2
on Jan 2 2008 7:35 PM
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| It is entirely relevant, I agree, for the simple reason that it would alleviate the concern that the GGGPP is not being written by a stinky troll, or just some random jerk out there looking to get a rise out of people discussing an interesting new development in FOSS gaming.
Guy really comes across as a misanthrope, sorry, not that he is, it's just such a bitter story laced with well more than a dainty helping judgmental jerkiness.
Best Quote Ever: A Closed Mouth Gathers No Feet. |
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Animator elitism
posted by
jacius
@ 74.136.218.39
on Jan 2 2008 8:09 PM
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There is no Animation but Animation, and Walt Disney is its prophet. Only those trained in traditional animation houses are worthy of the title of Animator; the rest are infidels, and are to be shunned or stoned to death!
But then again, Apricot is a game project, not an animation project. So if you want to be a snob, you should say you won't support it unless Shigeru Miyamoto himself descends onto Amsterdam to guide them. Otherwise they shouldn't even bother trying to improve the state of FOSS game development, right? ::rolleyes:: |
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Happypenguin Poll
What genre of free games would you like to see more of?
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