Fixed a bug that caused kernel panics when starting X on some mobile GPUs.
Fixed an interaction problem between VDPAU and PowerMizer when using VDPAU solely as a display mechanism, and not to decode video streams. The GPU performance level should now be raised, if required, in this scenario.
Fixed VDPAU to avoid "display preemption" in some cases where a VdpOutputSurface is deleted while it is still active (either queued or visible) in a VdpPresentationQueue. In particular, this can occur in MPlayer when using the "-fs" option, and could completely prevent VDPAU from operating successfully, depending on the exact timing conditions.