Description: Roguelike variant of Wing Commander: Privateer
Changelog:
Fixed a bunch of bugs.
Guild computers now warn you if there is less than 5, 4, 3, 2, 1 hours or 30, 20, 10 minutes left to complete the mission.
You can now capture/kill bounty hunting targets on board their ship.
You can now scoop up as many ejected pilots as can fit on your ship.
Scooped hostile pilots are no longer automatically converted into 1 unit of Slaves.
When walking into a stunned or captive character, you'll now get asked if you want to attack/talk to him or manage him.
When firing a gun/rifle at a target right next to you, the target will try to knock it out of your hand. You will likewise automatically try to knock a gun/rifle away from a character shooting at you.
Hitting a character in the head (without using a melee weapon) will increase the character's stunned value.