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Block Attack - Raise of the Blocks

Version: 1.4.1
Author: Poul Sander  
Category: Puzzle Rate this game yourself!   Average of 3 Ratings:4.264.264.264.26

Block Attack - Raise of the Blocks Screenshot Another block fall game based on Tetris Attack

Block Attack - Rise of the Blocks is a block fall game. Like Tetris Attack and Crack Attack, block are raising from the floor and the player must clear them before they touch the roof. Blocks are cleared by making a line of three blocks in the same color horizontally or vertically, and blocks can only be changed horizontally. The goal is to either get as much points as possible, get as much point in two minutes, clear all blocks in limited moves and clear a number of lines. Two player slit screen is available. Two players can compete in Time Trial (who gets most points in two minutes) or Vs. mode where clearing more than 3 blocks trows blocks at the opponent.

License: free

Additional System Requirements:

  • SDL
  • SDL_Mixer
  • SDL_image

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes yes yes yes no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Anonymous on 2005-05-05.


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Comments

  Exellent! posted by Anonymous @ 80.202.195.232 on Aug 31 2006 10:27 AM  
Love this game, i ported it to Amiga OS4 a while back and keep updating it when there is a new version out. keep up the great work.
 
[Reply]

  Good quality Tetris Attack clone posted by tinan @ 82.36.79.74 on Aug 30 2006 10:59 AM 4444
For what it is, this game is hard to improve on. It doesn't seem to be quite done yet (the stage selection screen is a little plain, one is required to know the IP of the host for network games etc.) but as it stands this is a challenging puzzler with all the right elements (graphics, music, sound, control) in place and in good nick. Very easy install, too. Still, I can't bring myself to give it 5 since, well, it is just blocks rising on a screen. There are Flash games available on the net which effectively do this kind of thing too. But very good for what it is, the developers have made an exemplar of how keeping it simple can produce a very effective product..
 
[Reply]

  gameplay posted by TfrmB @ 81.71.36.215 on Jul 3 2006 10:18 AM 55555
This is a great example what good gameplay means.
Very good tetris attack clone and easy install (1 bonusstar :)
 
[Reply]

  nice one posted by stahlsau @ 217.189.154.10 on Dec 6 2005 10:31 AM 4444
funny game, i like it a lot and i'm only giving 4 blocks because the graphics are..well..somewhat childish.
But with a lil work i will be a 5 star game ;)
 
[Reply]

  No visible blocks posted by Anonymous @ 200.162.114.66 on Jun 16 2005 6:07 PM  
I am trying to run it on debian testing, and game runs, but no blocks in the screen. I can move the cursor, but i can't see the blocks. Any help?? (PS: I did "make -f block.make") Thk
 
[Reply]
  Re: No visible blocks posted by Anonymous @ 192.38.93.23 on Jun 17 2005 2:03 AM  
Try to hit the 'push' key a couple of times, default is keypad_0... I think I'll add some default block start sets...
 
[Reply]

  Block Attack - Raise of the Blocks posted by sik0fewl @ 64.110.195.9 on May 11 2005 10:20 PM  

Cool game. I would like to see some more puzzle levels.. a lot more :) Most (all but 3 maybe) of the current puzzles are quite easy, so it would be nice to see some more difficult puzzle levels. Also, by "more difficult" I don't just mean more moves. The puzzles should probably be only 2-3 moves each.. it's not very fun looking five moves ahead (like the last puzzle).

Now, I realise making challenging, but fun puzzles isn't an easy or quick thing to do, but I would still like to see some more :).

--
Ryan

 
[Reply]

  Block Attack - Raise of the Blocks posted by chromecat @ 217.65.98.199 on May 11 2005 3:59 AM  
I have a GUI design I made when I saw this project. Opinions and suggestions (authors and otherwise) are welcome.
 
[Reply]
  Re: Block Attack - Raise of the Blocks posted by Anonymous @ 81.19.254.113 on May 11 2005 7:16 AM  
Looks good. But it is important that the playfield is twice as high as it is wide (it has to be divided in 6 x 12 squares, currently it's 600x300 with squares 50x50 but that can be changed).
Otherwise the picture looks much like I had imagined the game if I had any artistk skills :-(
I'm currently busy changing the gameplay a little by adding delays when blocks fall and is getting cleared (after some discussion I read about my game). But I'm really interested in the subject
 
[Reply]

  Can't start the game. posted by Anonymous @ 81.0.167.197 on May 6 2005 12:33 PM  
Looks like a fun game but I can't get it to start. I tried running it from a terminal in the Game dir.
I tried on both Gentoo and Ubuntu, but I get this message: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory.
 
[Reply]
  Re: Can't start the game. posted by Anonymous @ 81.19.254.113 on May 6 2005 1:02 PM  
I seached on google for the error, seems like a common error on precompiled files. The game was compiled under Mandrake Linux 10.1 witch might use a difrent version of the file. If you have development libaries installed, you can try to delete the file "blockattack" and run "make -f block.make" from the BlockAttack Linux dir. This should create a new blockattack file that might work on your system. I'm no Linux shark but I hope it works.
 
[Reply]
  Re: Can't start the game. posted by Wolven @ 81.0.167.197 on May 6 2005 2:57 PM  
Thanks for the reply. I did what you suggested, but I'm getting error messages when I'm trying to compile the file.

As normal user I get:
g++ -c main.cpp `sdl-config --cflags` `sdl-config --libs` -lSDL_Image -lSDL_Mix er
g++: -rpath: linker input file unused because linking not done
g++: /usr/lib: linker input file unused because linking not done
g++: -lSDL: linker input file unused because linking not done
g++: -lpthread: linker input file unused because linking not done
g++: -lSDL_Image: linker input file unused because linking not done
g++: -lSDL_Mixer: linker input file unused because linking not done
g++ -c highscore.h highscore.cpp
g++: compilation of header file requested
make: *** [highscore.o] Error 1


As root I get:
g++ -c SFont.h SFont.c `sdl-config --cflags --libs`
g++: compilation of header file requested
make: *** [SFont.o] Error 1


This is in Gentoo with SDL version 1.2.8 , SDL-Mixer version 1.2.5 and SDL-image version 1.2.3 installed. (I haven't tried it on the Ubuntu box yet.)
 
[Reply]
  Re: Can't start the game. posted by Anonymous @ 82.211.203.179 on May 6 2005 3:41 PM  
I see, my make file has some flaws. To fix the problem open block.make in a text editor and remove all instaces of "highscore.h", "SFont.h" and "ReadKeyboard.h". Some libs should also be romoved but it doesn't look like it is those that are giving you problems. I'll include a better makefile in the next release
 
[Reply]

  Raise of the Blocks? posted by Anonymous @ 68.230.163.239 on May 6 2005 8:14 AM  
The title "Raise of the Blocks" doesn't make any sense. Maybe you meant "Rise of the Blocks" or "Raze the Blocks."
 
[Reply]
  Re: Raise of the Blocks? posted by Anonymous @ 81.19.254.113 on May 6 2005 9:56 AM  
You right, it should have been "Rise of the Blocks" since its the blocks themself that are rising. I'll fix that in the next version.
 
[Reply]

  =))))) posted by Anonymous @ 83.68.34.21 on May 6 2005 7:48 AM  
So simple graphic...... So simple stages....... So somple world....... =))))))
 
[Reply]

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