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Re: why mono?
posted by
DaVince
@ 62.51.160.32
on Dec 15 2007 3:55 PM
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| I can't think of any other reason than: why not? Mono works pretty well on Linux so far... |
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Re: why mono?
posted by
Anonymous
@ 81.168.143.35
on Dec 15 2007 4:09 PM
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| Ok, so does c/cpp. So, again-> why mono? Is it faster, more reliable, more friendly for programmer, etc.? Is there any reason for using it? |
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Re: why mono?
posted by
dmoonfire
@ 99.141.251.250
on Dec 15 2007 4:41 PM
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| Well, I can give my reasons. :) I like C# as a language, both as features it got from Java and the constructs they added in their own. I like the aesthetics of the language and multi-platform nature that lets me work with it on both Windows, Mac, and Linux. I feel, as a language, it is very well designed and easy to work with. I happen to be involved with the Mono project, both as a Debian packager (mostly the ASP.NET stuff, but I have other work) and for the Emacs csharp-mode to let me code on Emacs. Yeah, I could have written it in C, C++, Java, or even Perl, but C# (and Mono) happens to be my favorite platform at the moment. |
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Re: why mono?
posted by
Anonymous
@ 91.84.145.185
on Dec 19 2007 3:32 PM
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| The developer is coding using Boo and the Tao Framework. Nice language, good platform independence and hardware abstraction.
Could probably get something similar using jython, I suppose, but it's a reasonable enough choice. |
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Re: why mono?
posted by
dmoonfire
@ 99.135.171.208
on Dec 22 2007 2:55 PM
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| Actually, I'm using C# and the Tao framework, along with BooGame, which remarkably has Boo in it, but I don't use any of it. I prefer the C-family of languages and have too much of the love of the {} to properly appreciate Boo. :)
That way, I can also use Visual Studio 2005 to make the Windows version of the game. |
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