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D2X-XL |
Version: 1.15.79 | ||||||||||||||||
| Author: Dietfrid Mali |   | ||||||||||||||||
| Category: Action |
Rate this game yourself!
 
Average of 14 Ratings:![]() ![]() ![]()
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D2X-XL is an OpenGL mod for the classic 3D game Descent 2. D2X-XL is based on D2X 0.2.6. D2X-XL has all bugs from D2X 0.2.6 fixed and has restored all features from the original D2_3dfx (official Voodoo graphics version).
and many, many more. See the D2X page from www.descent2.de for a (half way) complete list.
License: free
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If you try this software, don't forget to come back to this page and rate it!Submitted by karx11erx on 2005-11-18.
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| Data files posted by Pit @ 161.72.15.23 on May 4 2010 1:16 PM | |||||||||||||
| OK, one can still buy the full version for $5 from GOG. Does anyone here know if I will be able to unpack that correctly in linux, e.g., in dosbox, and use the data with this port? No, I really don't have any windows around (and actually never had...) Pit |
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| Effort and dedication posted by Stereocaulon @ 83.160.152.8 on Jun 6 2009 2:05 PM | ![]() ![]() ![]() ![]() ![]() |
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| Dear KarX, I am a linux user and have great respect for your work. Descent (2) is a haunting game that sucks you in. Thanks again for making this classic run on modern systems of all flavours. Please take a little whil off now and then so you can still enjoy the real pleasures in life... | |||||||||||||
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| Note of support posted by frogstar_robot @ 66.203.58.140 on Apr 2 2009 3:41 PM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I have to agree with Karx that some of you are coming off as ingrates. He puts an almost superhuman effort into making Descent run like a modern game and be crossplatform.
I am grateful that I have this to play on my Linux machine and that it plays and looks much better than it ever did as a DOS game. As for the rar files and building quirks, rar files can be decoded free of cost on x86 Linux at least. And I have scripted the business of unpacking, fixing the line endings, and building the source. I'm happy to say that I never notice whether or not the line endings are OK in a given release because of that. The results are worth it IMHO. He has also documented on his site best practices for building, installing, and running the game. Yes, he does things a little differently than we Linux users are accustomed to but he doesn't have to put forth the effort at all as Windows appears to be his primary environment for developing and playing the game. We should be encouraging rather than disparaging. BTW, nice April Fool when the game first starts. It ALMOST had me going. |
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| pre beta quality build process posted by Saunabad @ 62.240.83.157 on Mar 11 2009 7:47 AM | ![]() ![]() ![]() |
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| I'mean having to change line break styles on files. Sure, it's an understandable mistake. When it happens once. When it happens repeadetly it's just slobby. | |||||||||||||||||||||||||
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| rar...? posted by draeath @ 24.96.44.208 on Jan 26 2009 9:32 PM | |||||||||||||||||||||||||||||||||||||||||
| Why are you using rar, exactly? 1. Rar is not free, it costs you money to use (unless you steal it). 2. Rar does not support linux file permissions etc. |
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| compile problems. posted by static @ 65.38.17.190 on Nov 23 2008 3:21 AM | ![]() ![]() ![]() |
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| i'm a big descent fan and i appreciate that someone with coding skills is working on it but this is hard to compile. i'm no coding guru.
chmod 755 ./configure dos2unix config.sub dos2unix config.guess ./configure --prefix=/usr/local dos2unix depcomp make [FAIL] vi audio/linux/alsadigi.cpp fix the newline accidentally inserted on line 80. part of a number has been deleted. it is probably 0x42. (add it) make [FAIL] vi audio/linux/alsadigi.cpp change line 220 from: vl = FixMul(vl, (x = sl->volume); to vl = FixMul(vl, (x = sl->volume)); and now i've come across a problem that i can't figure out how to fix. make[2]: Entering directory `/home/static/src/d2x-xl/audio' source='./linux/alsadigi.cpp' object='alsadigi.o' libtool=no \ depfile='.deps/alsadigi.Po' tmpdepfile='.deps/alsadigi.TPo' \ depmode=none /bin/bash ../depcomp \ g++ -DHAVE_CONFIG_H -I. -I. -I.. -I ../include -I ../input/include -I ../network/linux/include -I ../audio/linux/include -I /usr/local/include/SDL -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -O3 -g -Wall -Wno-char-subscripts -c -o alsadigi.o `test -f './linux/alsadigi.cpp' || echo './'`./linux/alsadigi.cpp In file included from ../include/gr.h:20, from ../include/error.h:19, from ./linux/alsadigi.cpp:20: ../include/vecmat.h: In member function ‘fVector3* fVector::V3()’: ../include/vecmat.h:385: warning: dereferencing type-punned pointer will break strict-aliasing rules In file included from ../include/wall.h:17, from ./linux/alsadigi.cpp:28: ../include/inferno.h: At global scope: ../include/inferno.h:1830: error: ‘tWall’ does not name a type ../include/inferno.h:1831: error: ‘tExplWall’ does not name a type ../include/inferno.h:1832: error: ‘tActiveDoor’ does not name a type ../include/inferno.h:1833: error: ‘tCloakingWall’ does not name a type ../include/inferno.h:1834: error: ‘tWallClip’ does not name a type ../include/inferno.h:1835: error: ‘MAX_WALL_ANIMS’ was not declared in this scope ../include/inferno.h:1840: error: ISO C++ forbids declaration of ‘tWallClip’ with no type ../include/inferno.h:1840: error: expected ‘;’ before ‘*’ token ./linux/alsadigi.cpp:148: error: expected initializer before ‘.’ token ./linux/alsadigi.cpp:153: error: expected initializer before ‘.’ token ./linux/alsadigi.cpp:156: error: expected initializer before ‘.’ token ./linux/alsadigi.cpp:158: error: expected initializer before ‘.’ token ./linux/alsadigi.cpp:173: error: expected initializer before ‘.’ token ./linux/alsadigi.cpp:176: error: expected initializer before ‘.’ token ./linux/alsadigi.cpp: In function ‘void AudioMixCallback(void*, ubyte*, int)’: ./linux/alsadigi.cpp:204: error: request for member ‘vPosition’ in ‘sl->sound_slot::position’, which is of non-class type ‘unsigned int’ |
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| 5* posted by prygme @ 89.148.97.130 on Jun 27 2008 2:46 AM | ![]() ![]() ![]() ![]() ![]() |
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| Great | |||
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| Permissions wrong? posted by PRAEst76 @ 89.19.65.124 on May 31 2008 10:08 PM | |||||||||||||||||||||||||||||||||||||||||||||
I seem to be having some issues trying to configure the source for compiling. I think this may be a permissions problem but I'm stumped so far as to how to fix it. $ sh autogen.sh
When I try: $ ./autogen.sh
Any ideas/suggestions/tips? |
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| Dang thief-bot posted by Anonymous @ 192.52.57.33 on Mar 11 2008 3:42 PM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I loved the original Descent but couldn't play more than 5 minutes of Descent 2-3. That dang thief bot ruined the whole game for me. The frustration factor of hunting down upgrades that I was just going to lose anyway kind of took all the fun out of it for me. Do you think an option to turn the thing off might be interesting? I realize that that might make you too powerful in those games, though. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Can you at least make few GPL levels? posted by dejan @ 79.73.157.3 on Feb 1 2008 1:25 PM | ![]() |
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| Instead of requiring original game data, and spending time on irrelevant things, i would recommend spending few more hours and make couple of free levels for people who do not wish to buy Descent, and want just to give it a try... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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