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Final Frontier Trader |
Version: 0.66 | ||||||||||||||||
| Author: TomT64 |   | ||||||||||||||||
| Category: Simulation | Rate this game yourself!   Average of 0 Ratings:(not yet rated) | ||||||||||||||||
A game that aims to be a 2D single player space strategy, combat, and trading game in which you pilot a starship which is upgradable, you can buy, sell, or trade parts and even new starships, and can even join a fleet for experience in missions and combat.
License: free
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If you try this software, don't forget to come back to this page and rate it!Submitted by Anonymous on 2004-02-29.
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| Feature Requests and Bugs! posted by Anonymous @ 24.19.22.177 on Apr 13 2004 1:39 AM | |||
| To those commenting! Please submit feature requests to: http://sourceforge.net/tracker/?func=add&group_id=62324&atid=500200 And bugs to: http://sourceforge.net/tracker/?func=add&group_id=62324&atid=500197 |
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| Eh. posted by Anonymous @ 24.165.250.16 on Mar 11 2004 10:12 PM | |||||||||||||||||||||||||||||||||||||
| Zoom out more, in space combat you expect to be able to see more then a ships length in front
of you. Physics needs massive improvement, preferably either air-drag model (Yes, I know this is space) or inertial. Being able to do "doughnuts" in space is rather goofy. I'm being overly harsh since this is a brand-new project, but it's got quite a ways to go before it's truly playable.
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| veeery nice! posted by Anonymous @ 62.134.95.177 on Mar 10 2004 10:58 AM | |||||||||||||||||||||||||||||||||||||
| but i'd appreciate
- a collison-model for asteroids planets the sun, etc. - more usefull 'scanners' (containing something like a map, maybe shown in an extra-screen, accessible by a keyboard shortcut) -more missions -more weapons (some fire&forget autoaiming torpedos?) i think FFT has a very high potential to become my favorite 2D-space-shooter. (just my 2 €cents) |
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| How does it differ from Epiar? posted by grumbel @ 80.144.89.245 on Mar 9 2004 2:08 AM | |||||||||||||
| Haven't played it, but it sounds a lot like Epiar. Are there any differences or are both simply the clone of the same game? | |||||||||||||
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| not done yet, but interesting posted by chaingun @ 68.35.105.217 on Mar 8 2004 9:17 PM | |||||||||||||||||||||||||
| After apt-getting the appropriate headers (libphysfs0-dev and libsdl-gfx1.2-dev in my case, mileage may vary) it was an easy compile. Action was a bit jerky, but looks like it might be interesting when further developed. | |||||||||||||||||||||||||
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| The makefile's a bit... crap, isn't it? posted by Anonymous @ 195.92.168.179 on Mar 7 2004 10:13 AM | |||||||||||||
| It can't find any of my SDL header files, even though they're there, in usr/local/include/SDL in plain sight. sdl-config is in my path, but it would appear not to bother trying to use sdl-config --cflags to find out where to expect the files, no $INCLUDES variable in the makefile to even modifty.. This game just refuses to compile. (I tried adding sdl-config --cflags to the first line with no benefit. ./configure (autoconf/automake) exists for a reason. :/ | |||||||||||||
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| Not happy to say it, but fft is a poor posted by Anonymous @ 82.48.94.179 on Mar 4 2004 8:46 AM | |||||||||||||
| It compiles fine on rh9 but I cannot see enemyes. The ship is too slow, or my 900Mhz cpu is. The boost effect is nice but the ship doesn't seem to speed up a lot, I mean, you don't fell like you were running an iper-super-mega-speed.... | |||||||||||||
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| Documentation? posted by Anonymous @ 66.81.116.100 on Mar 3 2004 4:00 PM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The game comes with absolutely no documentation. What are keyboard controls and what are the game objectives? Or am I supposed to learn it from the source code? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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