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Flexlay

Version: 0.1.0
Author: Ingo Ruhnke  
Category: Game-related Utility Rate this game yourself!   Average of 0 Ratings:(not yet rated)

Flexlay Screenshot A flexible 2d game editor

Flexlay is a generic 2d game editor. It currently supports multilayered tile- and object maps, full undo/redo, support for tile-brushes, easy copy/paste, multiple buffers, minimap support, a metadata editor and some other stuff usefull for creating levels for 2d games.

In addition to that Flexlay also features a OpenGL based 2D paint programm which also supports animations, onionskin, alpha lender, multiple layers and the like.

Supported games are SuperTux, netPanzer, Pingus and Windstille.

License: free

Additional System Requirements: ClanLib-0.7-CVS, Ruby, Swig 1.3.24

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
no yes no no no yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by grumbel on 2004-05-04.


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Comments

  Fixes. posted by TheBohemian @ 213.54.219.14 on Apr 2 2005 7:42 AM  
Have tried ClanLib from SVN and an older version (0.7.8). Both gave me a huge amount of compilation errors which I tried to fix but I found no simple way around the missing CL_Sprite.add_frame methods. :(
 
[Reply]
  Re: Fixes. posted by grumbel @ 83.135.216.127 on Apr 2 2005 8:27 AM  
Flexlay will only work with latest SVN version of ClanLib, in this case actually the very latest version, add_frame() got commited yesterday.
 
[Reply]

  Compile error posted by James Gregory @ 213.122.62.42 on May 5 2004 1:58 PM  
ClanLib/Core/core_iostream.h: No such file or directory

I have ClanLib 0.7.7.

There are only directories, not files, inside my the ClanLib/Core directory:

IOData/ Math/ Resources/ System/ XML/

 
[Reply]
  Re: Compile error posted by grumbel @ 80.144.78.229 on May 5 2004 2:16 PM  
You need ClanLib-0.7-CVS or ClanLib-0.7.8 (once that released).
 
[Reply]

  Sounds good posted by kabutor @ 80.58.2.42 on May 5 2004 12:28 PM  
Sounds good the map editor, but I have a few questions:

Can it work with a 2D isometric game?, I suppose yes, the tiles are 2d anyway, alsa the CVS clanlib makes me back off a bit, is possible to download a static compiled version?

And the last thing is this from the website: " Flexlay can't be run on its own, but instead of you have to start it via wrapper scripts " what are those wrappers? can i use this for my own project not related to any of the supported ones?

Thx
 
[Reply]
  Re: Sounds good posted by grumbel @ 80.144.78.229 on May 5 2004 1:11 PM  
I'll provide a static binary in the next days and maybe a Win32 build too. About the isometric stuff, no, not at the moment, but should be easy to add, and it will come sooner or later.

About the wrapper scripts, Flexlay itself is basically just a frame-work, its not an self contained editor in itself, but it provides script bindings to generate menus, buttons, windows, tile-layers, etc. So if Flexlay is started up it reads a script file that creates all the menus, windows and such, these scripts are game specific, so that each game can gets its own fine-tuned editor.

 
[Reply]
  Re: Sounds good posted by Anonymous @ 217.229.173.219 on May 5 2004 1:54 PM  
What type of script are we talking about? Are you talking about a configuration script, or python/ruby/whatever script? I’m interested since a friend of mine and I started developing an RPG, and we could use a good editor.
 
[Reply]
  Re: Sounds good posted by grumbel @ 80.144.78.229 on May 5 2004 2:19 PM  
Real scripting, current it uses Guile, but addional support for Python or other scripting languages should be possible if needed. The binding code itself is all generated by Swig and there are only a handfull of other spots in the code where the scripting language itself matters.
 
[Reply]
  Re: Sounds good posted by Anonymous @ 80.145.213.13 on May 6 2004 7:19 AM  
Documentation and a Python wraper would be grately apreciated. I don't know scheme, so Guile would be something new fore me to learn, and I just don't have the time. Btw. Nice app, I played around a bit with the Super Tux version and liked it :)
 
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