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FreeLords

Version: 0.4.1
Author: Ulf Lorenz  
Category: Strategy Rate this game yourself!   Average of 5 Ratings:4.034.034.034.03

FreeLords Screenshot Turn-based strategy game

This game is similar to Warlords.
Its objective is to kill all other enemy players. To achieve this you need to explore unknown territory, occupy enemy cities and produce armies.

License: free

Additional System Requirements: Java VM version 1.6 either for Windows, Linux or MacOS; other OS are in principle possible, if SWT library runs on them.

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Midramas on 2000-09-30.


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Comments

[Show all 16 comment threads on one page]
[1-10] [11-16

  C++/Qt to Java? posted by sconesntea @ 213.65.59.220 on Jan 4 2010 8:20 AM  
They switched because of "dependencies"? Not installing Java on my machine, period.
 
[Reply]
  Re: C++/Qt to Java? posted by ulf82 @ 77.222.131.40 on Jan 4 2010 1:45 PM  

Well, you might think differently if you ever had tried to cross-compile a dozen libraries because the average Windows system has aproximately nothing installed.

Another problem was that ParaGUI (the Qt version is very old, but that is another story) had a couple of bugs, and was not _that_ actively developed any more, so we would have had to dig really deep into the library code. When one of the developers just dropped by with a tech demo that, along the way, implemented a proper client-server data separation (something we had long intended to do, but never done), we decided to switch.

And by now I would definitely prefer Java; things like the reflection API, type-safe enumerations, templates, and annotations are just way beyond what you get with C++.

 
[Reply]
  Re: C++/Qt to Java? posted by marduk @ 78.8.128.71 on Jan 8 2010 4:16 PM  
If you don't want java to clutter your system, there's LordsAWar in old good cpp;)
 
[Reply]
  Re: C++/Qt to Java? posted by patton73 @ 88.52.182.10 on Jan 13 2010 9:48 AM  
It does not seem that Lordsawar is running under windows right now. Dunno if they cross-compiled it for windows.
 
[Reply]
  Re: C++/Qt to Java? posted by charlieg @ 83.138.34.249 on Jan 13 2010 12:24 PM  
What a daft comment. Most Linux distros come with Java as part of their offering. Minor apps like OpenOffice.org need it. Java is just easier to work with than C++, and in all but the most intense 3D games, the [minor] performance hit is well worth the increased productivity and ability to stay on top of your code.
 
[Reply]

  Freelords moving to Java posted by Anonymous @ 81.86.232.182 on May 6 2007 2:20 PM  
From the ChangeLog it seems that the project is moving to Java. While not a totally bad move in itself, considering the maturity of Free Software Java VMs, it does require a complete rewrite! I wish progress was a bit faster, which is now even more hindered by this move. I enjoyed the original Warlords quite a lot.
 
[Reply]
  Re: Freelords moving to Java posted by Anonymous @ 85.20.234.146 on May 7 2007 1:47 AM  
One of the main problems related to Freelords was Paragui. The library was a good library but is not maintained anymore and we could not cope with Paragui bugs anymore. So we decided to switch to Java for this and for many other reasons. Another person decided to take the Freelords code and to remove paragui and to use gtkmm instead. Have a look at Lordsawar for that branch. Anyway Lordsawar will be a STRICT Warlords conversion while Freelords will evolve in different ways. We hope to put an alpha version online soon.
 
[Reply]
  Re: Freelords moving to Java posted by Anonymous @ 130.225.67.200 on Feb 15 2008 10:16 PM  
One of the main aspects of moving to Java (apart from the fact that ParaGUI would have needed a LOT of bugfixing/coding as well) was that one of our graphic artist, James Andrews, is quite a Java crack and managed to put together an impressive demo. As of now, I do not really regret it. I could not program in Java from scratch, but especially when it comes to the user interface (and some API's that James created), I would say the Java version is a huge step forward, although I do admit it took a lot of time. At least it increased our development staff by 50%. :)
 
[Reply]
  Re: Freelords moving to Java posted by gouessej @ 83.202.165.54 on Feb 22 2008 6:47 PM  
Moving to Java is an excellent idea and a very good message sent to the game programming community. I wish you to succeed.
 
[Reply]
  Re: Freelords moving to Java posted by gouessej @ 83.202.165.54 on Feb 22 2008 6:48 PM  
Please think about something simple, why not using Java Web Start?
 
[Reply]

  FreeLords posted by Anonymous @ 62.65.216.74 on Mar 2 2006 4:51 AM  
Too bad that this project lacks artists. With nice graphics it could become very good game.
 
[Reply]
  Re: FreeLords posted by Anonymous @ 82.57.6.9 on Mar 2 2006 4:59 AM  
The time will give Freelords good graphics and music too. Anyway we are always searching for people who want to work on graphics.
 
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  Re: FreeLords posted by Anonymous @ 82.182.112.165 on Mar 6 2006 2:11 PM  
With good artist's it could be Heroes2?.. .Seriously what's the deal with making opensource "copies/rip-offs" of classic games. A ripoff that is not even a shadow of the original in qualty and a blueprint when it comes to concept. If you only look on other projects to define your own, how can you surpass them. Release your artist! /trolldax
 
[Reply]
  Re: FreeLords posted by dejvid @ 62.31.122.41 on Apr 25 2006 3:18 AM 4444
Freelords isn't aiming to be a clone. There is much that does indeed betray its origional inspiration (ike ruins and temples) but other aspects are completely different. Multi stack battles along with hit points completely change the combat for instance.
 
[Reply]
  Re: FreeLords posted by Anonymous @ 80.108.103.172 on May 8 2007 12:27 AM  
Whats wrong with good, old quality games? The biggest issue is only the graphics. Thats not much Wesnoth had crappy graphics in the beginning as well.
 
[Reply]

  Hey posted by JerryTahl @ 168.150.253.55 on Nov 14 2005 10:20 AM 4444
Don't feed the trolls.
 
[Reply]
  Re: Hey posted by Anonymous @ 67.51.123.7 on Nov 15 2005 2:58 PM  
Why thank you Captain Obvious! You've saved us from a long neverending thread about women's rights!
Oh no, wait. You're much too late for that.
 
[Reply]

  FreeLords posted by Anonymous @ 24.190.58.73 on Jul 22 2004 11:52 AM  
Notice how the "hero" is a woman. Great politically correct BS from opensource hippies. A woman couldn't even pick up a sword let alone use it... but maby she sleeps her way to sucess.
 
[Reply]
  Re: FreeLords posted by Anonymous @ 67.172.249.223 on Jul 22 2004 4:25 PM  
Are you kidding me?? Who bothers to analyze this kind of stuff?? You, my friend, are a RETARDED freak of nature. . .
 
[Reply]
  Re: FreeLords posted by Sull @ 64.228.83.242 on Jul 23 2004 12:03 AM 55555
hmmm why are yu not posting yur bad comment into /dev/null,it will be more usefull
 
[Reply]
  Re: FreeLords posted by Anonymous @ 65.96.123.196 on Sep 2 2004 6:31 PM  
Oh shut the hell up all of you. First off, whoever posted the original comment is an idiot. But all of you who jumped to flame him are also just as stupid. Who writes this shit?!?! Rate the god damn game and save your bullshit for a message board OFF happy penguin.
 
[Reply]
  Re: FreeLords posted by Anonymous @ 68.123.111.241 on Jul 23 2004 9:18 AM  
Yeah, because swords weigh about 200 pounds, right Mr. Troll?
Someone needs a copy of _Amazons!_ or _Amazons II_, edited by Jessica Amanda Salmonson. The introductory / historical section would be... educational.
 
[Reply]
  Re: FreeLords posted by dejvid @ 213.48.250.101 on Aug 20 2004 12:21 PM 4444
If you had played the game rather than just glanced at the picky you would know it is a simulation of a fantasy world. I am staggered that you seem unaware that game that did not have female heroes would not be a realistic simulation of such a world. On the other hand a page on a fantasy game without the odd troll or two would really not do the game justice… ;-) Dejvid
 
[Reply]
  Re: FreeLords posted by Anonymous @ 159.148.42.93 on Aug 30 2004 6:24 AM  
Yeah, Joan of Arc did not know what a sword is and slept her way to success too :)
 
[Reply]
  Re: FreeLords posted by Anonymous @ 192.38.225.6 on Nov 9 2004 2:25 AM  
Yeah, and what about the great warrior princess of Ireland?
 
[Reply]
  Re: FreeLords posted by scarlet @ 203.122.198.235 on Nov 10 2004 4:14 AM  
That could by why Joan d'Arc got death and defeat instead of success. :P
 
[Reply]
  Re: FreeLords posted by Anonymous @ 216.73.32.185 on Nov 10 2004 10:32 AM  
Joan never used said sword, it was a symbol because all the french leaders were even bigger pussies then her... which is how france became the country of love and romance. As for amazons, they achived their independence by starving the men... I am glad those whores are extinct and in hell now (starving people will put you there AFAIK).
 
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  Re: FreeLords posted by Anonymous @ 206.130.134.147 on Nov 19 2005 11:19 AM  
Just a few historical points for the record...

While Joan of Arc might be a bad example, you do have the descriptions by the early Christian missionaries to Ireland detailing how women would go into battle carrying their children and hack eachother to pieces with swords.

So don't underestimate the upper body strength of the ancient Celtic women (Pliny also mentions that if you pick a fight with a Gallic man, that is bad enough, but woe to you if his wife comes to help him out. He describes her "snowy arms that strike like catapults").

 
[Reply]
  Re: FreeLords posted by Anonymous @ 83.226.117.51 on Nov 9 2004 8:59 AM  
... . acctually this post was pretty fun, I think you are taking it too seriously
 
[Reply]
  Re: FreeLords posted by bojster @ 80.53.230.66 on Apr 13 2005 6:25 PM  
Actually you're all missing one important thing... if it's a woman, shouldn't she be a HEROINE? :-P
 
[Reply]
  Re: FreeLords posted by Anonymous @ 71.104.14.192 on Apr 13 2005 8:26 PM  
you guys are all horn fu.ks!
 
[Reply]
  Bravo, brilliant troll posted by scarlet @ 59.167.27.224 on Nov 12 2005 8:40 AM  
This guy is the best troll I've ever seen. Attacking women in a forum about Linux games? Who would have thought that would be so effective. I'm sure we've all trolled a bit in our lives, baiting people into responding angrily to a post is just a lot of good clean fun for the whole family. But seriously, who here has ever considered doing something this random and got such good results? One could start a flamewar quite easily by making a comment about KDE being evil (which it is by the way), or by insulting an alpha game and starting one of those stupid "if you don't like it you should write something better" threads that seem to plague this place. But insulting women in a forum with probably no women and getting angry replies, that's a classic.
 
[Reply]
  Re: FreeLords posted by Anonymous @ 59.187.232.18 on Mar 5 2006 8:03 PM  
Actually, even the original Warlords II gave you the choice between a male or a female hero. The sprite was identical, though.
 
[Reply]

  FreeLords posted by Anonymous @ 81.215.145.229 on Jul 22 2004 5:33 AM  
l0lğkmpkukmpkudmpukpmkukmğykjkyjkpykjpmkypmjpyokpmkpyokjpkypkmpkytpjkypkmpkyptkmpdtympkdğukmğyıkj ğ7
 
[Reply]

  Silence posted by Anonymous @ 67.177.37.22 on Jul 16 2004 11:37 AM  
Hush, you pitiful fools. If you don't like how lots of opensource is developed, shoo away and leave us be.
 
[Reply]
  Re: Silence posted by Sull @ 70.48.60.21 on Jul 16 2004 12:13 PM 55555
yea im with you, ppl that dont like the idea of open source game are unable to make an game urself. if yur not happy do it yurself!
 
[Reply]
  Re: Silence posted by Anonymous @ 80.14.154.108 on Jul 19 2004 11:54 PM  
Doing a game is not easy at all. Alone, you don't have to the requiered skills (gfx, coding -network/gfx/gameplay/etc ...- , sound etc ...). And it's pretty harder to get a dev team. Personnaly, I see each published game as a success, even if their gfx are crap (and sometimes, this looks not so crappy ;p) or if it's unstable.
 
[Reply]
  Re: Silence posted by Anonymous @ 141.30.81.167 on Jul 20 2004 6:06 AM  
Getting people for coding is easy, getting people for the sound is possible, but you rarely get people with graphic skills. And a good game should have good (time-intensive) graphics. That is something I have learned developing this game.
 
[Reply]
  Re: Silence posted by Viliam @ 62.176.30.2 on Apr 13 2005 1:22 PM  
If you want good graphics in game, publishing also MS Windows binaries is almost necessary. Most of graphically skilled people do not use Linux and do not know how to compile a game. (And learning how to do it, is probably *not* very high in their list of priorities.) By restricting the game to Linux only, developers restrict number of people with non-coding skills who could contribute.

Some people may feel like compiling game for MS Windows somehow violates the spirit of free software, and damages the free software community. But that's nonsense. There are so many free (mostly as in "free beer"; but for most people this is the only thing that matters) games for MS Windows, and so many ilegally copied commercial games, that no one will switch to evil OS because of some new version of FreeLords available also there. However, pictures made by people using MS Windows, can improve the playability of the game for players using any OS. For example some graphics in "Battle for Wesnoth" (http://www.wesnoth.org/) was made by people using MS Paint. Did this hurt someone? Did it reduce the free-ness of the game? Or did it help creating a free game with nice graphics, which can be also used to advertise free software in general?

So, if you want a free game with good graphics, make MS Windows binaries.

 
[Reply]
  Re: Silence posted by Anonymous @ 68.121.55.148 on Apr 13 2005 3:51 PM  
Wow. A pretty good point.. Wrapped in a straw-man-infested tirade that I'd be tempted to call a troll if it weren't for the aforementioned good point..
 
[Reply]
  Re: Silence posted by Viliam @ 62.176.30.2 on Apr 13 2005 11:41 PM  
Thanks! (Including thanks for the troll-ness warning.) My (over)reaction was mostly based on web page "Please do not port software to Windows!", which is linked from Frozen Bubbles home page. It makes me angry. IMHO Frozen Bubbles is a very nice free game, also graphically. But I think spreading this message will hurt other developers if they will believe it. I do not know how popular is this opinion among free software developers, but when I see a game without windows binaries (e.g. FreeLords), I suspect it is.

Not everyone is lucky to find graphically skilled Linux using people, as Frozen Bubbles authors seem to have succeeded. One of the previous comments complains about difficulty to find graphically skilled people. I know some people who are graphically skilled, and probably would like to contribute. But it makes no sense giving them link to FreeLords, because if they cannot run the game at home, they are not motivated to work on it. Similar point goes to translators, documentation writers, and other people who do not have to be skilled in coding.

 
[Reply]
  Re: Silence posted by Anonymous @ 82.187.221.45 on Apr 14 2005 1:47 AM  
Well, i agree with you. We are trying to port the latest version to windows.
I know there were problems to port Paragui to windows so the release is shifted ahead.
But now paragui should have been ported successfully. And you should expect a new windows release (i hope in few time).
I do not think that Open Source should be strictly linked to Linux only.
My hope is to find more contributors when we release the windows version.
I like Open Source software because it is free and people can reuse the code and obvioulsy learn
something about programming by reading the released code.

Please do not involv Freelords in the Holy War between Windows and Linux.

Freelords is an Open Source software and hopefully it will be released on many Operating Systems
when we can afford the porting.

That's it.

Andrea.
 
[Reply]
  Re: Silence posted by Anonymous @ 166.70.149.3 on Jul 20 2004 5:49 PM  
Guess what doofus bag? He is doing a game. http://themanaworld.sourceforge.net
 
[Reply]
  Re: Silence posted by Sull @ 64.228.83.242 on Jul 23 2004 12:00 AM 55555
yea right getting ppl for graphic is very hard.i know that a game is not easy to make..but why ppl give bad opinion about and open-source game.people working hard to bring it to yu for free. yu dont like the game throw it in the trach but please dont complain about them ;)
 
[Reply]

  Half finished posted by Lefty @ 80.103.106.116 on Apr 11 2004 11:10 AM 1
It's a half finished Linux version of Warlords, which is not a great game in my opinion
 
[Reply]
  Re: Half finished posted by targon @ 83.149.226.2 on Jul 16 2004 8:40 AM  
Yes, and this is the common plague of many opensource games and the opensource movement in general. People copy the ideas from the commercial software rather than use their creativity to bring something new. On other hand, the game market is quite populated area so it's hard to make some title completely different.
 
[Reply]
  Re: Half finished posted by Anonymous @ 68.123.110.200 on Jul 16 2004 5:12 PM  
Yeah, the commercial market turns out all those original tiitles, like Tomb Raider 9 and Centipede (now with 3D!) and that cartoony 3D platformer "Blazbo and Whoozits: Time Travel Bunnies...."
 Open source games are stupid enough to build a gameplay style around something that's known to work and be fun, unlike those crazy live-on-the-edge commercial developers who would never milk a game concept that's been done before! That's why there are so many new genres: Cartoony platformers, Real time strategies, First person RPG shooters, Real time strategy FPS's, First person platformers, Cartoony FPS's, Racing first person strategy shooters with RPG platforming, and so forth!
 
[Reply]
  Re: Half finished posted by Anonymous @ 67.172.249.223 on Jul 19 2004 5:50 PM  
ROFL!
 
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  Re: Half finished posted by Anonymous @ 193.65.75.93 on Nov 9 2004 2:06 AM  
You're right, but even still the concept of "Same as the original, but with penguins." irritates sometimes (read: most of the time). It's good that this game doesn't include penguins.
 
[Reply]
  Re: Half finished posted by Anonymous @ 68.188.26.199 on Nov 9 2004 5:33 AM  
1. There are enough 'different' games created to keep me happy. 2. It's hard to come up with a 'new' game. I'm trying. 3. If I like the original and it's a game that I've maxed out on the replay side, I like a clone as long as the clone is different enough to give me different levels or something else that's different enough. For instance, I like platformers so I like the platformers that are 'different' like that 'blob' game but I alos like Mario clones because they're the same but different. By the way, can we go back to putting the gun in the middle? The side angle drives me nuts even though I'm used to it.
 
[Reply]
  Re: Half finished posted by Anonymous @ 202.45.98.205 on Jan 28 2006 8:34 PM  
I'm sorry, but that's twaddle. Here's a hint: remove the phrases "blowing stuff up" and "killing things" from your vocabulary THEN go make a game...
 
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  Re: Half finished posted by Irrevenant @ 220.253.116.150 on Oct 11 2009 12:52 AM  
On the one hand I agree with you - given the freedom that open source gives you, it seems a shame that there aren't more truly original open source games.

On the other hand, few people have the skill to design an original game from scratch, and derivative games sometimes serve as the base for something new. For example, TA Spring started as a clone of Total Annihilation, but has grown far beyond its inspiration, especially with mods.
 
[Reply]
  Re: Half finished posted by Pxtl @ 131.104.78.96 on Apr 13 2005 11:16 AM  
I think that's a good point that is being overlooked - Overlords just wasn't that good. It was fun because it was a new concept, but in retrospect the game was just a big time-sink. The sequels just added complexity and variety (and made the graphics worse) but didn't overcome the weak gameplay. imho, the best part of warlords was the RTS series (WL: Battlecry) that it spawned. I guess the fact is that these games aren't made for mass-consumption. They're not meant to convert anyone or anything - they're pure nostalgia. This game will be played by WarLords fans and very few other people.
 
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  FreeLords posted by dejvid @ 213.191.137.171 on Apr 1 2004 10:41 AM 4444
On the fact that the coputer players anrn't very bright stopped me giving it 5. Plays like historical middle ages warfared despite the fantasy scenario.
 
[Reply]
  Re: FreeLords posted by Anonymous @ 141.30.174.231 on Apr 23 2004 3:24 PM  
Not very bright is a rather harmless description, the basic algorithm is 20 lines of code... :)

But it is definitely on the TODO list...

 
[Reply]
  Re: FreeLords posted by Anonymous @ 141.30.174.231 on Aug 25 2004 12:50 PM  
I just wanted to announce that a smarter Ai has been implemented today. So the next version will feature an improvement in this realm...
 
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  There is no 0.3.2 posted by Anonymous @ 67.241.157.9 on Feb 19 2004 5:49 AM  
It is generally considered a good idea to actually make the version available somewhere when you post that it's released. Otherwise, I don't see how you can say it is 'released'. Maybe the version number is just a typo.... TYIA and hope you fix the website hehe :)
 
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  Re: There is no 0.3.2 posted by Anonymous @ 67.241.157.9 on Feb 19 2004 5:50 AM  
(btw I can't hardly ever reach sourceforge, so I meant on your www site...)
 
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  Re: There is no 0.3.2 posted by nath @ 213.23.152.161 on Feb 20 2004 12:30 AM  
It's on Sourceforge, but not on the website, yes.
 
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