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Grid Wars 2

Version: 20060309
Author: Marco Incitti  
Category: Arcade Rate this game yourself!   Average of 20 Ratings:4.634.634.634.634.63

Grid Wars 2 Screenshot Space Shoot Arcade Game

Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.

Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and there's always the emergency screen-clearing bomb you can unleash

The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.

License: free

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no no no yes no


If you try this software, don't forget to come back to this page and rate it!

Submitted by qui gon jinn on 2006-09-23.


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Comments

  Grid Wars 2 posted by spookylukey @ 92.25.198.184 on Jul 5 2010 4:35 PM 55555
 
[Reply]

  Grid Wars 2 posted by 569874123 @ 81.193.29.71 on Aug 26 2009 3:46 PM 55555
 
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  Unstable posted by Anonymous @ 82.33.119.96 on Feb 24 2008 8:11 PM  
This game is incredibly unstable on my system. It segfaults after about 30 seconds of gameplay. This is typical of Blitz software. I used to program in Blitz 2D, and it really makes people write software cleverer than they are capable of writing, so Blitz stuff has a tendency to be unstable. Having said that, it would be a great game if it didn't crash. In defence of Blitz, it is probably what got me interested in programming.
 
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  All I can say is WOW! posted by Anonymous @ 24.218.182.90 on Jul 27 2007 3:42 PM  
I was slightly skeptical at first when everyone says its _that_ addicting... I was dead wrong. First try only got me 276k im on my second try now and paused just to say... WOW! So far I still have two guys left and I'm up to something like 1.1M medium difficulty. The graphics are amazing, the gameplay is awesome, this is actually pretty hard, it rocks! Im still going to have to play with it a little to get the sound working. I want to get some custom tracks on this. I want some fast blood-pumping electronica like in critical mass. This game has definitively made my top list of space shooter games. Highly recommended.
 
[Reply]

  Image posted by Anonymous @ 66.168.56.159 on Jul 27 2007 9:15 AM  
When I play, my ship, all the enemies, and the laser bullets are all white boxes rather that the images set up in the folders. What should I do?
 
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  Re: Image posted by Anonymous @ 64.1.50.115 on Aug 20 2007 9:54 PM  
I have this problem too. Anyone else have any ideas? I'm running Vista on a laptop with Intel graphics.
 
[Reply]
  Re: Image posted by Anonymous @ 80.189.128.108 on Aug 21 2007 11:42 AM  
Vista "protects" you from evil things such as legally dubious content. Try this safe version -> www.steampowered.com/v/index.php?area=game&AppId=8400
 
[Reply]

  Music? posted by Anonymous @ 71.230.251.194 on Jul 21 2007 4:37 AM  
Is there anything I need to do in order to get the music to work properly?
 
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  Re: Music? posted by Anonymous @ 80.189.12.83 on Jul 21 2007 11:11 AM  
Probably not. It's a BlitzMAX game, there's no source and they're Impulse Tracker files. Find an Impulse Tracker plugin for your favourite music player and play them in the background.
 
[Reply]

  game's been removed posted by Anonymous @ 66.31.244.224 on May 19 2007 12:21 PM  
this game was removed from its website after the creators of geometry wars complained
 
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  Re: game's been removed posted by uncle fester @ 61.88.115.254 on Jun 3 2007 1:57 PM 55555
The above download link still works.
 
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  Best Linux-game ever posted by tomasz @ 87.162.194.172 on Nov 16 2006 7:25 AM 55555
I am completely addicted to this outstanding piece of software. after playing for days, I managed to get 2,3 million points on hard difficulty - how are your high scores?
 
[Reply]
  Re: Best Linux-game ever posted by bart9h @ 139.82.86.2 on Dec 4 2007 12:24 PM 55555
700k, after two days. I love this abstract graphics style, and the minimalistic controls. This game rocks!
 
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  doesnt load posted by Anonymous @ 72.8.64.75 on Nov 1 2006 6:53 PM  
I get this error when I try to run the game, any suggestions? Unable to calculate tex size
 
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  Re: doesnt load posted by Anonymous @ 203.166.96.239 on Nov 1 2006 7:17 PM  
sounds like the programmer for this game is using blitzmax. If this is so, then I guess that the problem is that game is trying to load a texture before setting the graphics mode. You will have to contact the author to get this problem fixed.
 
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  Re: doesnt load posted by Anonymous @ 195.252.91.7 on Nov 29 2006 6:15 AM  
Edit the config file and change default resolution to 640x480
 
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  Re: doesnt load posted by Anonymous @ 190.45.147.56 on Jul 8 2007 11:19 AM  
Fix this by changing [Screen Width] and [Screen Height] in Config.txt to your current screen resolution.
 
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  Grid Wars 2 posted by ultrasonicsite @ 72.79.22.192 on Oct 8 2006 2:04 PM 55555
The game has been taken down by Microsoft.
 
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  Re: Grid Wars 2 posted by ultrasonicsite @ 72.79.22.192 on Oct 8 2006 2:05 PM 55555
Nevermind, seems it was just the original version. On the homepage.
 
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  Awesome posted by Farlin @ 195.189.44.132 on Oct 5 2006 9:49 PM 55555
Truly awesome :) The effects are just superb, and you can take another 5 stars from any of my not-connected by now friends. That means the total score of this post is about 30. :) By the way, what high-scores we have nowadays?.. Mine for normal is 1,6 million.
 
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  Re: Awesome posted by paxed @ 62.240.71.4 on Oct 8 2006 10:21 AM 55555
My highscore so far is 7.6 million. took 1h 30mins. it gets pretty impossible at that point...
 
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  Re: Awesome posted by Anonymous @ 165.194.21.190 on Feb 4 2007 12:56 PM  
My hi score is 10 milion points on medium difficulty. I know that it is hard to believe for you. But I did it~ :)
 
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  Re: Awesome posted by Anonymous @ 76.238.3.67 on Jul 29 2007 7:15 AM  
on hard, mine is 1 million something. I keep beating it all the time. I hope to get 1.2 million soon
 
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  Re: Awesome posted by Anonymous @ 220.253.71.121 on Feb 11 2008 5:21 AM  
Mine so far is 1.8mill on hard and it took 25minutes 21 seconds. I keep getting better scores i like how the difficulty ramps up pretty fast on hard :D
 
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  GREAT posted by godrin @ 80.130.241.229 on Oct 5 2006 2:18 AM 55555
Nothing more to say... - only
it crashed once for me, telling "appstub.linux signal handler 11"
But this is no reason not to play it !!!!
 
[Reply]
  Re: GREAT posted by Anonymous @ 66.139.217.178 on Jun 2 2007 10:32 PM  
It crashes for me at some point during every play... and yes, that is PLENTY reason not to play it, I'm afraid.
 
[Reply]
  Re: GREAT posted by Kurtmiser @ 69.112.99.88 on Jun 24 2008 6:06 AM  
i love this game, but i keep crashing as well. same exact error as stated above. im not sure what's causing this, but i'd like to fix it.
 
[Reply]

  AMAZING but... posted by Anonymous @ 128.237.244.200 on Sep 29 2006 10:31 PM  
...the game doesn't detect my USB gamepad in Linux (everything else does), and the music doesn't play. Aside from that, I'm never going to be able to work again. Grid Wars 2 has taken over my life.
 
[Reply]
  How to get your joystick working posted by TheGreenKnight @ 80.189.81.55 on Oct 8 2006 10:10 AM 55555
How to get your joystick working :-

My joystick is /dev/input/js0 and Grid Wars didn't detect it. Grid Wars looks for /dev/js0, so...

su
ln -s /dev/input/js0 /dev/js0
exit

If your joystick isn't /dev/input/js0 then replace it with whatever it is.
 
[Reply]
  Re: AMAZING but... posted by TheGreenKnight @ 80.189.81.55 on Oct 8 2006 10:23 AM 55555
Just to say that my joystick is USB also (MS Sidewinder) so yours will work.

The music doesn't play for me either. They're Impulse Tracker files I think.
 
[Reply]

  weird dependencies, wrong versions posted by stahlsau @ 217.188.218.83 on Sep 29 2006 5:47 AM  
hiya
i wanted to try this game, but since it's not available as source my system can't fulfill it's weird dependencies. It seems to be built with old versions of some libs, i've fiddled around some time but this was a no-go so far:

./gridwars: /usr/lib/libstdc++.so.5: version `GLIBCPP_3.2' not found (required by ./gridwars)

Btw, the homepage doesn't provide much information about license etc. Any other resources?
 
[Reply]
  Re: weird dependencies, wrong versions posted by blindcoder @ 88.72.224.136 on Sep 30 2006 3:51 AM  
you need to install gcc 3.2 and its libraries.
 
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  Great game. posted by Anonymous @ 62.244.204.109 on Sep 28 2006 3:14 AM  
Superb graphic effects.
 
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  deja vu posted by goarilla @ 80.201.47.49 on Sep 27 2006 9:26 AM 4444
this looks like a Kenta Cho's clone (torus trooper, gunroar and my alltime favorite Tumiki Fighters)
Anyway i'm gonna try it because i like this kind of games!
 
[Reply]
  Re: deja vu posted by goarilla @ 217.136.106.76 on Sep 27 2006 3:05 PM 4444
nice gfx, yes a lot of kenta cho deja feeling but the controls are really awkward!!!
 
[Reply]
  Re: deja vu posted by Anonymous @ 150.101.5.206 on Sep 27 2006 10:43 PM  
Yes its an abstract shooter like Kenta's, but its gameplay has a lot more depth than most of his games with the possible exception of Tumiki Fighters. The article that rlk linked to earlier points out some of the really imaginative (and difficult) things you can do - its definitely worth reading.

For controls, I've found that using the mouse to move and the keyboard to fire is best (ie. Hybrid setting) - mouse or keys alone do tend to be awkward as you say. To get to the setup, hit Esc as soon as the game starts. To configure the keys, choose Keyboard input & set them and then revert to Hybrid.

 
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  Re: deja vu posted by goarilla @ 80.200.95.236 on Sep 29 2006 9:25 AM 4444
what link i dont see any link except the homepage

But you were right about the controls it becomes better and better
with time so i'll raise my rating to a well deserved 4 stars
 
[Reply]

  Grid Wars 2 posted by Anonymous @ 139.142.75.19 on Sep 27 2006 5:29 AM  
What exactly do the black holes do?
 
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  Re: Grid Wars 2 posted by bigfatdude @ 66.254.246.198 on Sep 27 2006 6:56 AM 55555
I think they suck up the enemies and then when they get "full" they suddenly release all of them.
 
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  Re: Grid Wars 2 posted by James Gregory @ 62.255.32.17 on Sep 27 2006 7:35 AM  
You can "harvest" them, see rlk's link below
 
[Reply]

  Very Nice posted by Anonymous @ 68.212.15.10 on Sep 27 2006 5:04 AM  
Cool graphics and insane gameplay. I had a blast checking this one out. I recommend it to anyone who wants a bit of intense old school gameplay.
 
[Reply]

  this is really great game posted by weqlkj @ 221.21.58.170 on Sep 27 2006 4:31 AM 4444
i suggest anybody to try it.. at least anybody who can run and trust the binaries because unfortunately there is no source. for that -1 star :P
 
[Reply]
  Re: this is really great game posted by Anonymous @ 71.216.78.214 on Oct 9 2006 2:10 PM  
i like this game a lot. i've never played geometry wars, but this has cool graphics, effects, and concepts. my high score is nowhere near 7.6 mil, but i have a lot of fun playing quick games of this.
 
[Reply]

  Grid Wars 2 posted by inexhale @ 87.202.215.205 on Sep 27 2006 3:52 AM 55555
 
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  Excellent posted by Anonymous @ 129.21.132.146 on Sep 26 2006 8:14 PM  
I don't care if this is a complete rip-off, it's amazing. 5 stars, no doubt about it. Get this game. Sadly it's not open source/GPL'd, that would really make it impossible for companies to make threats, mainly because the community will probably end up making the game much, much more than the Xbox version.
 
[Reply]
  Re: Excellent posted by uncle fester @ 150.101.5.206 on Sep 27 2006 1:25 AM 55555
Agree totally re making it open source if possible, but regardless this just rocks :)
 
[Reply]
  Re: Excellent posted by DD @ 88.96.94.193 on Sep 27 2006 2:16 AM 55555
I have to agree strongly with the idea of making it open source (the perfect way to combat annoying behaviour by random commercial developers) under BSD-style licensing, but would strongly warn against the use of the GPL.

No, I'm not mad, and I am pro-GPL. Use of the GPL in any situations where there could be legal questions over the software, isn't necessarily something people should press on with, as the GPL is not legally established in the best sense yet and needs to be kept as rock-solid as we can manage.

Further, "we-own-the-color-blue-in-a-computer-program" outfits like Bizarre and their chums probably want nothing more than to damage the integrity of the GPL, or make it look "dangerous" by citing its use in, or visits to court regarding, violation of "IP" laws.

GPL is there to strengthen the rights of legal copyright holders over what happens to their work - to see that it remains free in fact - regardless of whether they have the money to buy "patents".

The GPL must retain its integrity if it's to champion the rights of copyright holders against the very antithesis of copyrights - "software patents" and all of the cynical "patent holder with lots of money vs. legitimate copyright holder with less money" IP claims that surround them.

I would like to see this game released under a BSD license for these reasons.

 
[Reply]
  Re: Excellent posted by Anonymous @ 62.142.72.35 on Sep 27 2006 3:18 AM  
No, no... BSD license would only encourage theft by people who give nothing back. GPL means whoever uses the source HAS to give back. Altruism is taken out of the equation.
 
[Reply]
  Re: Excellent posted by Anonymous @ 129.130.46.221 on Sep 27 2006 9:31 AM  
Meh. The BSD liscence is just as untested as the GPL, if not more-so, because the copyright holder retains so few rights. I don't see how either one is any more effective at dodging software patents, but I do recall how BSD got screwed. The GPL effectively requires all participants to adhere to certain social norms, like disclosure of source. The BSD liscence, I feel, is most appropriate when you will not or can not take in source from other people, or there's a serious interoperability penalty for deviating from a shared source, and are interested in the widest dissemination possible of the source code. Things like the very useful TCP/IP stack. This is a game. No lives are at stake, but many people may wish to port the program to another platform, keep the source, and charge for it. The BSD liscence allows that, but the GPL essentialy requires you to offer all the tools nessecary to perform the same. I suspect however, that the author will continue to keep this closed, in hopes of selling it for a profit himself (perhaps on another platform).
 
[Reply]
  Re: Excellent posted by Anonymous @ 64.253.161.13 on Sep 27 2006 12:56 PM  
The GPL is not 'untested'.

It's as solid as rock. At least as far as software distribution licensing goes.

It's been tested in the U.S., it's been tested in Isreal, it's been tested in many many numerious countries.

The projected cost of the 'intellectual property' contained (say if they closed it off and began selling it to closed source developers) in some of the major GPL'd projects run upwards to multiple million dollars. In something like the Linux kernel it would be much more then that. If propriatory companies figured out a loophole or weakness in it they would definately jump all over it. It would make them rich.

The GPL is based around copyright law. Very strong copyright law that is nearly universal in all developed (ie. not communistic) countries. It is so strong that if somebody was to sue somebody and it went to the supreme court and the GPL was decided to be not reasonable... The the person who made the GPL invalid would STILL LOOSE. It's suicide to try to counter act it.

Ok. See what would happen is this:
Company A uses GPL'd software developed by Company B.
Company B calls them on it and negotiations break down and they take Company B to court
Company A successfully proves in some very unlikely manner that GPL is invalid, overturning 200 years of US copyright laws.
The GPL is now Invalid which means that the license that Company A has to renegotiate a NEW LICENSE with Company B because the way the obtained the software in the first place is now illegal!!
Company B is now pissed that Company A ruined a good free software license and threatened their business model and now proceeds to rape Company A with new licensing fees and restrictions


To put it another way.. If the GPL is invalid then the companies that would like to use GPL'd software in propriatory software would still not be able to do it. They would have to go back to the original copyright holders and get a new license. Just because GPL would be invalid doesn't make the source code public domain! Quite the contrary all copyrights revert back to the copyright holders.

Now, like I said, as far as software licenses go the GPL is pretty solid. Thousands of lawyers have looked at it. Major companies like IBM use it, develop code using it, and distributes code using it. Some of the most highly regarded legal academics in the land have praticipated in producing it. The law is not a black and white thing. Things change based on perspectives, based on juisdiction, based on interpretation, based on precedent, and based on weither or not the judge is feeling gassy that day. So nothing in law is rock solid. It's not software. People have quite literally gotten away with murder before, so there is always doubt when it comes to especially software licenses. But still GPL is realy good.

I may have been true that it was untested.. but that stopped realy being relevent 5 years ago. Nowadays 90% of most major corporations use GPL'd software. Amazon, Ebay, Myspace, Wallstreet, etc etc all major things that have to do with computers have GPL'd software somewere doing work.

Now as far as games go.. Sure you can copy and duplicate. If you couldn't nobody would have Tetris clones.

Things to keep in mind is that Copyright Law, Patent Law, and Trademark Law are three entirely different and seperate unrelated things that affect software.

For example of some of the differences:
Copyright is automatic: You make a drawing on a napkin in a bar.. that is copyrighted to you immediately.
Trademarks are not: You have to register trademarks to make them valid, but it's pretty easy.
Patents are not: You have to go through a lengthy and expensive proccess to get a patent

Copyrights expire: It differs, but in the U.S. right now it's 95 years I think.
Trademarks can expire, but not always: Trademarks can last as long as they are applicable. For instance 'Nike Shoes' would be a trademark of Nike corporation. If Nike is around 400 years from now, they can still have their trademark protected.
Patents expire: I think it's 7 years.

Copyrights don't need to be defended to be valid: You can let other people kinda of abuse them and you can still retain them. However you have to prove that a person has used your code or examined your code and used it in their programs. You can't break copyrights without knowing about it, more or less.
Trademarks have to be defended: You can't let other people abuse your trademarks or use them without permission then you loose trademarks. This is why people like Debian, Mozilla, Redhat, and Linus with Linux have to actively go after people and be assholes about trademarks. If they don't then anybody can use them.. for instance you may end up with 'Microsoft's Redhat' and such and it would be legal. Even if it's accidental or unkowningly.. you still have to go after them.
Patents doesn't have to be defended actively: You can go after whome and when you wish. They don't have to have prior knowledge of your code or your patent or anything about your or your program. It can be purely accidental on the other person's fault it doesn't matter. They are just as liable


Now as video game developers you have to realy worry about 2 things:
Copyrights and trademarks.
Copyrights are sacred. The whole GPL is based around it, you loose control of your copyrights and you violate other people's then that will kill your game. If you violate copyrights and your caught your soo screwed. To avoid violation of copyright you need to make sure that everybody who contributes code and images and art and anything else is the original author of that code/images/art/etc. If you use code from other programs, such as Ogre3d you need to make sure that the way your using it is valid. If it's 'GPL compatable' license and your using it in your program that is great, but if it's like the 'MPL' (mozilla license) and your using it in your GPL'd program then that is not ok. If your using code or art from another video game or whatever YOU NEED TO GET EXPRESSED PERMISSION. Saying something like "Oh they haven't said anything yet" is straight BS and is not legal. Abandon ware is NOT LEGAL. You have to get EXPRESSED PERMISSION. If you don't and you don't get it documented AND in writing your SCREWED. It's easy to avoid copyright violations if you stick with using your own stuff and using Free software stuff.

Trademarks are another thing to avoid. Sure if somebody makes a DOOM clone, that's fine. But when people look at it they better not be confused and think it's real DOOM. Sure you can make a Mario Clone, but if people look at it and think that it may be a real Nintendo Mario games.. then your screwed. Cloning, imitating, and doing stuff like that is fine... but don't let on that your anyway associated or use any imagry that may be confusing to the general public. No trademarks at all. No close to trademarks.

As far as patents go.. there is nothing you can do about that. Don't try. If you read patents and try to avoid that and fail.. then if the court can be made to think that you had prior knowledge of patent then your fines can automaticly tripple. Just good faith is good enough. Don't play around with fire and you won't get burned.
 
[Reply]
  Re: Excellent posted by Anonymous @ 64.253.161.13 on Sep 27 2006 1:00 PM  
BTW I forgot to say I AM NOT A LAWYER. If you get a good, large, active project going you probably need on, You probably would want to file trademarks of your own for instance.
 
[Reply]
  Re: Excellent posted by TheGreenKnight @ 80.189.224.80 on Sep 27 2006 2:04 PM 55555
I read all that. Thanks for the insight.

Regards,
tgk
 
[Reply]
  Re: Excellent posted by Draconishinobi @ 75.1.209.158 on Sep 28 2006 1:02 PM 55555
GPL is the way to go. Everything I make will be under GPL.
 
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  Awesome ... posted by Draconishinobi @ 75.1.209.158 on Sep 26 2006 6:47 PM 55555
and very addictive.
 
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  Perfect! posted by Anonymous @ 217.224.239.186 on Sep 26 2006 2:02 PM  
Fast, coloured, geometric, retro style - great!
 
[Reply]

  great! posted by bigfatdude @ 66.254.246.198 on Sep 26 2006 1:24 PM 55555
Great quality, 5 stars easily!
 
[Reply]

  rating posted by plouj @ 209.183.3.219 on Sep 26 2006 1:22 PM 55555
Addictive!
 
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  Addictive... posted by stasiek @ 81.219.125.39 on Sep 26 2006 12:40 PM 55555
This game is fun, simple, very addictive and with great visual effects and music. Simply great.
 
[Reply]

  Grid Wars 2 posted by Anonymous @ 83.31.13.240 on Sep 26 2006 7:07 AM  
COOL! after 45 min. playing you are anable to read any text for another a few minutes :D
 
[Reply]

  Love it. posted by Rogue Jedi X @ 193.77.186.162 on Sep 26 2006 6:00 AM 55555
Nice, easy and addictive. Can't go wrong with this one. Plus it looks good too.
 
[Reply]

  Grid Wars 2 posted by rlk @ 67.167.1.199 on Sep 26 2006 5:55 AM 55555

This game is ridiculously addictive. Very fun. I've been playing compulsively for a few weeks now. Check out this article for a comprehensive discussion of the deep and abiding love that this game engenders.

That said however, the implementation is not without flaws. Performance can be pretty bad when the number of enemies on screen gets high, even on a good machine. It would appear there's an O(N^2) enemy co-avoidance algorithm that bogs down. Increasing the size of the playfield hurts too, apparently due to the spring-and-mass system of the background (?). I don't think it's bad coding, I think it just points toward the general suckiness of Blitz. It's great that BlitzMax opens up the platform to Linux and OSX users, but it doesn't fix everything that is historically bad about Blitz.

I'm really sad to see Bizarre Creations crack down on this game. BC's Geometry Wars is fundamentally a clone of Robotron to begin with. Grid Wars goes beyond this with the black hole farming aspect, the result being a game of greater depth and reward than Geometry Wars. The big mistake Incitti made was cloning the graphics. Had he used different sprites (and yes, they are sprites not vectors) nobody would have called him on it.

 
[Reply]
  Re: Grid Wars 2 posted by rlk @ 67.167.1.199 on Sep 26 2006 6:09 AM 55555

A word on control: I play with motion mapped onto the mouse, and shooting on WASD with autofire off. The mouse enables a very fluid, fast, and precise motion that leverages an ability we have all practiced heavily: pointer control. WASD firing works 8-way instead of just 4. Autofire should remain off as it is often necessary NOT to fire, particularly when herding green squares.

 
[Reply]

  Edge Magazine UK posted by TheGreenKnight @ 80.189.203.116 on Sep 26 2006 4:44 AM 55555
There is an interesting comment about this game in the October 2006 edition of Edge Magazine UK :-

"Anyone off looking for some Geometry Wars inspired fun on the cheap recently may have come up empty-handed. Specifically, Marco Incitti's freeware PC clone Grid Wars has been pulled from the site and replaced with a message from Bizarre Creations citing flagging sales of the Live Arcade hit as cause to step up IP (intellectual property) protection and take "amicable" action against such clones."
 
[Reply]
  Re: Edge Magazine UK posted by James Gregory @ 86.27.56.27 on Sep 26 2006 5:15 AM  
GridWars still has the link removed - see http://www.incitti.com/Blitz/
Strange.
 
[Reply]
  Re: Edge Magazine UK posted by TheGreenKnight @ 80.189.203.116 on Sep 26 2006 5:34 AM 55555
So it's reasonable to assume then James that Bizarre Creations are going to be chasing down this new Grid Wars 2.

Maybe somebody should consider GPLing the source and releasing it.

Edge also states there are similar games out there, Gunroar and Mu-cade by Kenta Cho.
 
[Reply]
  Re: Edge Magazine UK posted by DD @ 88.96.94.193 on Sep 26 2006 1:14 PM 55555
I disagree in principle with being able to ban other people's from-scratch computer programs because you think you own abstract concepts. It's not logical.

What's next? Banning people from making racing games?

As for sales drops, what a bare-faced unashamed fairy story. When Bizarre can prove any drop in sales of their products has ever happened through the existence of GridWars, I will personally gnaw off my own leg in the local town square.

Bizarre know they can't, I know they can't, sane people everywhere know they can't, and the author of said software probably knows they can't. Hell - this game isn't even competing on the Xbox.

Anyway, while my personal boycott of their future products is really really tiny, it will actually exist for what it's worth, unlike their pretend sale losses through GridWars.

The game far outstrips Bizarre's own robotron rip-off - which I regret to say I paid for the privilege of playing. I wouldn't be surprised if that was the "problem".

Nobody's taken your IP, so where does your sense of entitlement come from? You can take your games and your bully-boy tactics and jam them where the sun doesn't shine, you unscrupulous so-and-sos.

 
[Reply]
  Re: Edge Magazine UK posted by Anonymous @ 139.142.75.19 on Sep 26 2006 2:14 PM  
Well, I mostly agree with you but I think That if you make a direct clone of a simple game eg. match 3 and there is a clear recent leader eg. Popcap. That leader should recive at least 15% of your profits.
 
[Reply]
  Re: Edge Magazine UK posted by Anonymous @ 86.208.52.74 on Sep 27 2006 1:29 AM  
Well let me think about it... (0/100) * 15 =......0! So, they already get their 15% ;)
 
[Reply]

  Excellent. posted by DD @ 88.96.94.193 on Sep 26 2006 4:31 AM 55555
Doesn't crash for me.

Stunning and great fun - getting towards addictive, too.

Don't play it when you have a headache as the graphics are very intense.

 
[Reply]

  not crashing anymore posted by Anonymous @ 217.91.44.159 on Sep 26 2006 2:53 AM  
Ok after i switched off the sound it doesnt crash anymore. And for the Autofire you mentioned...got to game settings and turn them off if you dont like them ;)
 
[Reply]

  nice but crashes posted by Anonymous @ 217.91.44.159 on Sep 26 2006 2:36 AM  
looks really nice and is lots of fun, but after abot 2 to 3 minutes of play the game exits here, and that is no fun.
 
[Reply]

  controls seem optimized for consoles posted by James Gregory @ 86.27.56.27 on Sep 26 2006 2:19 AM  
a) I think mouse control would be much better if you had free mouse movement rather than mouse movement being converted into a circle, so e.g. moving the mouse directly down would shoot directly down rather than just rotating the aiming reticle somewhere vaguley further down. An example of how this could work is the free to download demo at:
http://www.pompomgames.com/mutantstorm.htm

b) once you press the fire button once it is impossible to stop firing. Shouldn't either
i) firing stop when you release the fire button
or
ii) if there is going to be autofire anyway why not automatically start firing as soon as the level starts
 
[Reply]

  Grid Wars 2 posted by frostwork @ 84.170.25.244 on Sep 26 2006 2:05 AM  
I love those abstract abagames-styled shooters! OK, sources are not available,
but a linux-ppc version would be great anyway!
I can try to help with it if interested...
friendly frostwork
 
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