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Re: jcrpg
posted by
timong.balden
@ 78.131.65.159
on Jun 3 2008 6:47 AM
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Hello, elcugo! I'm the lead developer of the project. You've written some good points in your post! But don't forget that this game is in "pre-alpha" state, and that the undertake and scope of the game is not a small thing (a wholly dynamic, self-generating world, with changing ecology and economy and 3d graphics). I consider it success that an OPENSOURCE no-budget project has got so far that some people even call it "pretty graphics". Especially because the relatively the least time (although still much time!) has gone into the 3D modeling by contributing 3d artists and sometimes by me.
So the game is just half way to a playable version, but as you can see we're focusing on the gameplay elements now. A big percent of UI elements has been added to the game meaning that the gameplay logic also being heavily developed under the hood.
And don't forget that this is a test release, so we're expecting people to test it for a little while and report bugs if they find any. Although not a tremendously big amount of people try the game actually (for 1 year around 7000 downloads), but some days we have useful test results, bug reports. I wish we had more, but I think we WILL. :) |
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Re: jcrpg
posted by
elcugo
@ 189.188.73.79
on Jun 5 2008 7:24 PM
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I know, that's why I haven't rated the game. I tested jcrpg a while ago, but I didn't get past character creation screen. After reading the FGD forums I learned I have to setup the stats RIGHT before it let me PLAY. When I could play it you could only move around in only 4 direction in a turn based fashion. (Ihmo 3rd person view would be more apropiate here).
7000 downloads? That's very imprenssive! There's not much to test that's why you don't get many, most people will only play it for 5 minutes and never look at it again.
I don't mean to sound too negative, but you shouldn't get frustrated by not having people testing your game. Hopefully you will get a lot when the game is actually playable. |
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Re: jcrpg
posted by
timong.balden
@ 78.131.65.159
on Jun 5 2008 7:39 PM
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I'm not frustrated at all! :-D The right amount of people is testing it for its current state, and the right amount is interested and a very nice group of people became interested in contributing to it. So we've a very bright horizon! I'm rather content how things are going at the moment - a free, opensource community effort is rounding up nicely.
About the gamelogic and concept -> its four direction movement is sooo cool, to have the resemblance of good old classic rpgs. Many other classic elements will have place in the game. That's why its called 'classic'. :) |
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Re: jcrpg
posted by
timong.balden
@ 78.131.65.159
on Jun 6 2008 1:21 PM
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| I forgot the setting up stats before playing: it is just the classic way, just like in NWN1,NWN2 and much of the old classics does it this way. Just like when you start a pen and paper RPG you have to do it before the game session begins...so i think it's good idea to do it before playing. |
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