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Lord of the Rings engine |
Version: 0.6.5 | ||||||||||||||||
| Author: Michal Benes |   | ||||||||||||||||
| Category: Role Playing |
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The Lord of the Rings game engine which plays famous Interplays game The Lord of the Rings, by many regarded as the best Middle-Earth game ever. It is an old-fashioned RPG game which keeps close to the plot of Fellowship of the Ring but have many good side-quests.
License: free |
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If you try this software, don't forget to come back to this page and rate it!Submitted by Daeglin on 2003-07-16.
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| can't compile on Ubuntu posted by psykotik @ 83.76.184.79 on Feb 28 2009 4:38 PM | |||||||||||||||||||||
Can't compile here with Ubuntu Intrepid (8.10).
$ make gcc -Wall -g0 -O2 -funroll-loops `sdl-config --cflags` `xml2-config --cflags` -DPREFIX=\"/usr/local\" -DHAVE_SDL_MIXER -c archive.c -o archive.o gcc -Wall -g0 -O2 -funroll-loops `sdl-config --cflags` `xml2-config --cflags` -DPREFIX=\"/usr/local\" -DHAVE_SDL_MIXER -c av.c -o av.o gcc -Wall -g0 -O2 -funroll-loops `sdl-config --cflags` `xml2-config --cflags` -DPREFIX=\"/usr/local\" -DHAVE_SDL_MIXER -c cartoon.c -o cartoon.o gcc -Wall -g0 -O2 -funroll-loops `sdl-config --cflags` `xml2-config --cflags` -DPREFIX=\"/usr/local\" -DHAVE_SDL_MIXER -c character.c -o character.o gcc -Wall -g0 -O2 -funroll-loops `sdl-config --cflags` `xml2-config --cflags` -DPREFIX=\"/usr/local\" -DHAVE_SDL_MIXER -c combat.c -o combat.o gcc -Wall -g0 -O2 -funroll-loops `sdl-config --cflags` `xml2-config --cflags` -DPREFIX=\"/usr/local\" -DHAVE_SDL_MIXER -c lotr_sdl.c -o lotr_sdl.o lotr_sdl.c:34:23: error: SDL_mixer.h: Aucun fichier ou dossier de ce type lotr_sdl.c:53: erreur: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token lotr_sdl.c: In function ‘hook_channel_finished’: lotr_sdl.c:79: erreur: ‘MIX_CHANNELS’ undeclared (first use in this function) lotr_sdl.c:79: erreur: (Each undeclared identifier is reported only once lotr_sdl.c:79: erreur: for each function it appears in.) lotr_sdl.c:79: erreur: ‘sound_samples’ undeclared (first use in this function) lotr_sdl.c:85: attention : implicit declaration of function ‘Mix_FreeChunk’ lotr_sdl.c: In function ‘lotr_system_init’: lotr_sdl.c:148: attention : implicit declaration of function ‘Mix_OpenAudio’ lotr_sdl.c:155: erreur: ‘MIX_CHANNELS’ undeclared (first use in this function) lotr_sdl.c:156: erreur: ‘sound_samples’ undeclared (first use in this function) lotr_sdl.c:158: attention : implicit declaration of function ‘Mix_ChannelFinished’ lotr_sdl.c: In function ‘lotr_system_close’: lotr_sdl.c:176: attention : implicit declaration of function ‘Mix_CloseAudio’ lotr_sdl.c: In function ‘play_sample’: lotr_sdl.c:192: erreur: ‘Mix_Chunk’ undeclared (first use in this function) lotr_sdl.c:192: erreur: ‘sample’ undeclared (first use in this function) lotr_sdl.c:199: attention : implicit declaration of function ‘Mix_QuickLoad_RAW’ lotr_sdl.c:200: attention : implicit declaration of function ‘Mix_GetError’ lotr_sdl.c:200: attention : format ‘%s’ expects type ‘char *’, but argument 3 has type ‘int’ lotr_sdl.c:204: attention : implicit declaration of function ‘Mix_PlayChannel’ lotr_sdl.c:205: attention : format ‘%s’ expects type ‘char *’, but argument 3 has type ‘int’ lotr_sdl.c:210: erreur: ‘MIX_CHANNELS’ undeclared (first use in this function) lotr_sdl.c:215: erreur: ‘sound_samples’ undeclared (first use in this function) lotr_sdl.c: In function ‘stop_sample’: lotr_sdl.c:228: erreur: ‘MIX_CHANNELS’ undeclared (first use in this function) lotr_sdl.c:229: erreur: ‘sound_samples’ undeclared (first use in this function) lotr_sdl.c:230: attention : implicit declaration of function ‘Mix_HaltChannel’ lotr_sdl.c: In function ‘playing_sample’: lotr_sdl.c:244: erreur: ‘MIX_CHANNELS’ undeclared (first use in this function) lotr_sdl.c:245: erreur: ‘sound_samples’ undeclared (first use in this function) make: *** [lotr_sdl.o] Erreur 1 |
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| Dead horse? posted by Anonymous @ 84.191.82.173 on Dec 14 2007 6:58 PM | |||||||||||||
| So... is this project abandonded? | |||||||||||||
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| LOTR license posted by Anonymous @ 84.191.88.244 on Feb 14 2007 1:20 PM | |||
| First, thank you very much for this project. Also, I'd like to know what the license for the original LOTR demo data is. Is one allowed to distribute only certain files of the original package (dat, ndx, idx, pal), or do I have to distribute the whole thing? The readme only says something like "give this to others". Thanks, rabyte | |||
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| Bugs posted by Anonymous @ 88.209.194.107 on Sep 1 2006 9:51 AM | |||||||||||||||||||||||||
| As I know, the Ring drains the WILL stat from the Ringbearer if he/she wears it. Also, the spells in the battles don't work... But it's a very good project. Will be sometimes an editor/resource hacker or something else released? | |||||||||||||||||||||||||
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| Ports posted by Anonymous @ 210.167.217.189 on Mar 31 2005 7:08 AM | |||||||||||||
| Pics look nice. Are there plans for ports to other platforms? | |||||||||||||
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| Picture horror. posted by Anonymous @ 4.8.228.223 on Dec 1 2004 2:38 PM | |||
| The old man in the picture is Bill Gates in guise! Don't buy this game! Gamble your stolen dollars elsewhere, or pirate somthing from eDonkey! | |||
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| Lord of the Rings engine posted by tuppe666 @ 81.86.235.26 on Nov 30 2004 11:14 PM | |||
| WOW! | |||
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| Great news posted by TheGreenKnight @ 217.27.246.221 on Nov 30 2004 1:22 PM | |||
| This is great news :) I have just gone through all of my boxes of games and catalogued them and I still have this boxed game. I've never really played it much, as I have many games that I intended to play but never got around to it. I'll come back and rate it when I've given it a try out... | |||
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| Bug in the engine? posted by Anonymous @ 195.178.189.57 on Oct 30 2004 7:07 AM | |||||||||||||||||||||||||||||||||
| Hello, I looked at the debug listings for some of the spots in the game, such as the Hobbiton Mill (spot 0x14): USE: 03 This does not seem to be quite right. After all, you cannot 'use' silver pennies at all, and spells have no effect here (in the original game). I don't know though if the engine misinterprets game data or if it's simply printing the wrong information. Instead of 'USE:', I would write something like 'SCOPE:', since it refers to the number of user options available (including attacking, moving, or doing nothing at all) -- not just to using stuff. In the original game, when you leave a spot the 'scope' is set to 0, but the commands themselves are not cleared from memory. So, if the next spot you enter has two commands, two of the old commands are overwritten but the third one stays in memory. The original game uses the 'scope' to tell what commands in the list are actually valid at the current spot. 05 is "move", followed by a direction. So I would parse the data above as: SCOPE: 03 This corresponds to what actually happens at this spot in the game. As for Illuminate, it would be "03 (magic), 01 (Illuminate)": 00 -- object (00, a7 = use Bag End Key) I don't know if the engine needs revising to account for this but it looks to me as if some of the spots do not work the way they should. In the Green Hills, for example, the Black Rider should attack you if you hit 'his' spot from the west (moving east). If you hit the spot from any other direction, the Elves appear. Just thought I'd mention this. /Fredrik |
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| F.A.Q. posted by Anonymous @ 216.211.4.248 on Jun 18 2004 1:55 PM | |||
| How can I play this Game? What web site is it on? | |||
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