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Myth II: Soulblighter

Version: 1.3e
  Published by Loki Entertainment Software
Category: Strategy Rate this game yourself!   Average of 14 Ratings:4.524.524.524.524.52

Myth II: Soulblighter Screenshot A 3D, fantasy-themed real time strategy game.

Sharpen your swords and fire up the cauldrons--Soulblighter is back! Bungie's thrilling strategy adventure, Myth II: Soulblighter, brings back the scourge of the West and challenges you with all-new scenarios and improved graphics and 3D rendering.

In command of a ragtag army of beserkers, dwarves, soldiers and sorcerers, you are the last hope (yet again) of saving the folk of Madrigal and the West from the evil might of Soulblighter and his minions. Test your fortitiude by challenging others on your network or online to a battle to the death, or cross swords and sages with Soulblighter himself. For fantasy gamers, this is far better than a slab of roast beast washed down with a tall ale...

Thanks to the efforts of Loki, this awesome adventure is now available for Linux 2.x and glibc2. Now you can match the power of your sorcery with the power of your favorite operating system. Get it now...before it's too late.

License: commercial ($29.95 US)

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes yes no


If you try this software, don't forget to come back to this page and rate it!

Submitted by bobz on 1999-08-18.


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Comments

[Show all 28 comment threads on one page]
[1-10] [11-20] [21-28

  OpenGL and Cutscenes working again posted by pseudonym404 @ 79.66.44.192 on Feb 14 2009 2:24 PM  
Someone found the cause of the non-working opengl renderer and cutscenes, see: http://tobias.rautenkranz.ch/myth_memfix.html

It works. :)

Just in case that link disappears, basically LD_PRELOAD a library that wraps fopen, and returns an old format meminfo (static file somewhere) when the file is /proc/meminfo
 
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  Re: OpenGL and Cutscenes working again posted by swanson @ 87.127.90.131 on Feb 17 2009 8:08 PM  
That's excellent news. It works for me too except I get horrible rendering with an R200 and Mesa 7.2. I presume OK for other cards? I've sent the fellow a patch to create the dummy meminfo file as needed and also to link dl library.
 
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  Still no linux port posted by uncle fester @ 61.88.115.254 on Mar 18 2007 5:50 PM  
According to the Magma developers, the Loki source is lost & several linux developers have volunteered to port the game over the past 4 years but none have delivered.

That said, the latest update (1.6) is said to run very well with the current version of Wine. This gives you the option of opengl rendering, plus many modding enhancements used by many recent high-quality plugins. Finally, you'll need the update if you want to get online (there's still a vibrant community at www.playmyth.net).

Anyway, there's a current thread on the Magma forum about getting it working under Wine etc.

For those who haven't played the game, its one of the best squad based real-time-tactics games of all time, developed by Bungie before they were eaten by Microsoft. You can pick up a CD on ebay for $1, so it doesn't take a huge investment to get into it. More info about Myth here.

 
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  Crash posted by Sharpshooter @ 81.56.231.178 on Sep 17 2005 5:34 AM 55555
The game crash when the "cutscenes" directory is available. It happens if you left the cutscenes directory in /usr/local/games/myth2 or if the CD is mounted when you try to play. Remove or rename cutscenes and the game will work fine... without opengl. :'( Can someone find a solution to make Myth2 work with OpenGL ?
 
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  Re: Crash posted by Kimmo Merikivi @ 80.222.242.111 on Sep 17 2005 11:42 AM 55555
I haven't found any other way expect this:

- Download windows version 1.5.1 from http://projectmagma.net/m2_update.shtml and run it with Wine - Copy binary and plugins to Linux-versions directory - Run Myth.exe with Wine - Mouse is now centered and is not willing to move. Alt+tab away and back. Mouse should work now.

You should be able to use OpenGL then. And Myth works fine with Wine. With cvscedega it works even better, but without sound,

Sound seems to work only with ALSA-output (use winecfg to configure that). And don't run Myth in Wine's "desktop"-mode.

http://projectmagma.net/cgi-bin/forum/ikonboard.cgi?s=7a2fb689a28ca2c21ee5db37a7339cc7;act=ST;f=4;t=1740 helps too (It seems cutscenes are in different format in Windows-version, so they don't work with that).


I hope Linux-version of 1.5.1 will come. :|


And this is a great game. Very great. One of best games ever.
 
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  Re: Crash posted by Sharpshooter @ 81.56.231.178 on Sep 19 2005 2:31 PM 55555
Thanks a lot but I don't use wine. I'm using the Loki version. It's too bad for the OpenGL version but I prefer SDL/X11 version by Loki Myth2 rather than OpenGL with XWine. :) Sound works well with this version. Fear & Loathing too. I'm waiting for the 1.5 patch from magma. :) Can I help ?
 
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  Nice game, but... posted by Anonymous @ 158.121.99.142 on Jul 22 2005 12:58 PM  
I'm wondering how I can take the data files from the Windoze version (which I got a year ago or so for like $5 as a promotion for the release of Myth III) and run the game on Linux without actually finding a used copy of a game from a dead company...
 
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  How to run on newer distros? posted by cybersphinx @ 217.81.141.193 on Mar 11 2004 12:50 PM  
Has anyone gotten this to run on a current distro (Debian unstable, to be exact)? I got it installed, patched to 1.3e (and now it actually starts), but upon starting a mission crashes (gdb wasn't very helpful but gave a strnlen as reason). And there is no mention of the OpenGL renderer in the configuration.
 
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  Re: How to run on newer distros? posted by nilfilter @ 217.230.122.1 on Mar 11 2004 1:29 PM 55555
It runs on my sid machine. I do however need to issue
    LD_PRELOAD=/usr/lib/tls/libGL.so.1
    export LD_PRELOAD
first. In case you have a nvidia card, give it a go.
 
[Reply]
  Re: How to run on newer distros? posted by Anonymous @ 216.127.244.107 on Mar 17 2004 10:42 AM  
I had a difficult time getting it to install on my Mandrake 9.2 system with GeForce 3. The problem was that the install script called 'setup' on the CD would not operate properly. The graphical installer would fail, and it would go through to the text based installer. The text based installer seemed to be working until it reported the available space as a blank. Then, no matter what I picked as the size for the install, it reported that there was not enough disk space.
I got around all this with an ugly kludge, but it worked, so who cares. I copied the setup file from the CD onto my HD and then edited it. I added:
cd /mnt/cdrom
early in the document right after a line that said something like cd $dirname. I don't actually remember what came after the $. I also scrolled down the document to the point where the variable saying how much space is available is set. The space available is determined using the df command piped through grep and then awk. I didn't bother trying to correct it, but it looks like the problem is that it expects the df output to be all on one line. I just got rid of the df stuff and put a big enough number after the =. I think I chose 800000, which was large enough to allow the largest install. I am pretty sure those are the only modifications I had to make to the script. Obviously those steps would have to be changed for someone who does not have enough disk space and does not mount their cd to mnt/cdrom, but the required changes should be obvious to anyone who needs to do them.
Once I had edited the script, I just had to run my edited version (making sure to use sh setup rather than just setup, just in case) and it installed the program. After that, Myth 2 still would not run. I had to get the latest update for Linux Myth 2 (1.3.1e I think) from one of the loki mirror sites (The sunsite.dk one still works, although I could not always get into it and I think the planetmirror one still works as well) and run that with sh as well. To my surprise, that installed without issue. I thought that I would have to do what I have had to do with most of the other loki updates and exctract the files using the --keep option (-keep in some of them) then descend into the directory it creates and into bin/ then Linux/ then, I think, X86 and replace the loki_patch with the most recent version from icculus.org then run the update.sh back in the main level. After the update was installed, I was able to run Myth 2 and just had to go into the settings to get it to use opengl (I did not need to do anything special from the command line like the other commenter) and it worked. I have only played through a few levels like that and I have not tried to copy in my old save games yet, but it has been working perfectly for the levels I have tried.
I hope this helps anyone who has been having similar problems.
 
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  Re: How to run on newer distros? posted by Anonymous @ 216.127.244.107 on Mar 17 2004 10:54 AM  
Sorry, I did not mean the above as a reply to your question, about Myth 2 not working in Debian. I just wanted to post here about my experience getting it to install in case it helped someone else and I appear to be too much of an idiot to post it has a new comment.
 
[Reply]
  Re: How to run on newer distros? posted by Anonymous @ 12.28.68.142 on Apr 24 2004 3:23 PM  
Thanks a lot, I've been trying to get this game installed on my Debian box for a while. Your edits worked fine! :)
 
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  Re: How to run on newer distros? posted by Anonymous @ 66.112.4.10 on Jan 16 2005 9:51 PM  
I was able to edit the setup script to install the game on mandrake 10-it has also been tested to work on several other distros--here is a link to a how to http://www.easylinuxguide.com/index.php?name=PNphpBB2&file=viewtopic&t=735&sid=48897b6b8dbb700ef2286a097783d636 marvin
 
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  brilliant posted by tartley @ 80.46.28.81 on Sep 15 2003 4:29 PM 55555
I don't usually like strategy / command & conquer games like this, but it drew me in with its storyline and humour (the Dwarves: "move here! move there!") Very engrossing!
 
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  Shadow posted by Anonymous @ 65.90.108.115 on Feb 14 2002 2:38 PM  
This is most certainly the best game I have ever played. If you don't get this game you should drown yourself in the toilet.
 
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  Re: Shadow posted by Anonymous @ 62.104.217.72 on Feb 15 2002 1:38 AM  
:o)
 
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  Myth II: Soulblighte posted by Anonymous @ 192.246.236.34 on Dec 11 2001 9:18 AM  
I bought this game and I cannot stop playing it. I am getting frickin' carpal tunnel because of this game. I have a laptop with no 3D card so I am stuck with strategy games for the most part due to not having the option for 3D. This game is wonderful. I kept my Windoze ME partition on my laptop for playing games but I am wondering if I should just wipe it out now. Go get this game.
 
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  Myth II: Soulblighte posted by kevint241 @ 216.99.192.218 on Sep 16 2001 10:09 PM 55555
 
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  Myth II: Soulblighte posted by kevint241 @ 216.99.192.218 on Sep 16 2001 10:07 PM 55555

Quite nice. For me, I can't say there "is not enough here to keep [me] playing," as I've gotten many hours out of this game, going back and playing many of the levels over again until I got 'em right (what, me perfectionist?). Now there's an update (Chimera) available with a whole new plotline and series of levels... while they may not be quite as good as the originals, I feel it does increase the value of the game.

Control is... Well, it's not bad, but it's not perfect either. You can order your troops to stand in formation, but they abandon this formation as soon as they move or attack. Among other things, this means you it's very difficult to make units with different movement speeds travel together. Also, some units must be micro-managed if you don't want them doing more harm than good.

If the real-time aspect stresses you, in single-player games you can always turn it down to half speed. Even better, you can move the camera about and issue orders to your troops while the game is paused, enabling you to give orders to many units at one time and have them all start moving the instant you resume. This lets you change the balance of the game to focus on the "strategy" part of RTS.

...and it runs on my 233 MHz, even when using software graphics rendering, which is nice.

 
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