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Nethack Linux

Version: 1.1
Author: Benjamin Schieder  
Category: Role Playing Rate this game yourself!   Average of 3 Ratings:4.324.324.324.32

Nethack Linux Screenshot Nethack Live System

This is a one floppy disk live system to play nethack on any PC you may encounter but be unable to install nethack on. Play nethack at work, school, university or at your friends place without leaving a trace. Savegames are kept on the floppy as far as the 227k free space will bring you.

License: free

Additional System Requirements:

  • a PC with a floppy drive
  • a floppy disk :)

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
no no yes no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by blindcoder on 2004-04-30.


[ Submit an update about this game ]


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Comments

  Nethack Linux posted by Anonymous @ 217.129.120.240 on Aug 9 2007 6:49 PM  
This is just the best game ever
 
[Reply]

  Nethack will never be finished. posted by Anonymous @ 4.8.227.237 on May 20 2004 1:37 PM  

This game is incomplete, has a poor interface, poor story, and will never be complete. All the "bug-fixes" made on it are realy just improvements because this game doesn't have a finished design...it is still being designed, and that is what makes it a poor game. In this game industry, you can't show consumers an incomplete product; that is, a product that will be ever-changing because the game play is inconsistent across versions. Nethack is just that--unfinished, incomplete, forever being modified, lacks a modern user interface, lacks multiplayer support, et al. The only fun about Nethack I have seen is playing the console version of Nethack over a telnet session in Switzerland to see other players' scoreboard after their game ends. Other than that, Nethack has no merit. This is no doubt why the Nethack god, Moloch, striketh the stability and defaced and disarranged make-files of thee Nethack projects to ugliness...ugly Moloch and I agree! And Moloch is not God, but a falsegod that exists only in the minds of man and creations of man!


This flame has been delivered by,
Alpha T!@#$%
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 67.84.185.26 on May 21 2004 11:13 AM  
Nethack ALSO voted for Hubert Humphrey, and it killed Jesus!
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 64.142.12.203 on May 21 2004 6:32 PM  
Flag parent for deletion. (if it was funny, maybe)
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 213.114.25.157 on May 23 2004 11:59 AM  
Well.. Nethack isn't sold thus! None of what you said mathers...
Nethack hasn't got any customers, it has users.
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 82.169.49.211 on May 30 2004 10:29 AM  
okay it looks silly in these days of 3dgraphic. But after a while that's the strength of it: you make up your own #3D-images, and thus the gameplay increases tremendously. Just like a book is better than the movie, most of the time... So you can flame and diss it all you want; and you're probably right on most points, But its so much fun to play, that I dont give a hack!
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 212.79.152.221 on May 30 2004 10:39 AM  
You, sir, are pitiful.
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 167.206.74.201 on Oct 8 2005 3:46 PM  
"This game is incomplete"

That's a good thing! I can always anticipate a new version/mod with lots of neat stuff.

"has a poor interface"
It has a great interface! I find it about 1000x times easier to quickly press the appropriate keys to deal with inventory shifting, than in, say, Diablo. To do complex inventory shuffling, I have to click this object, place it there, drop this one on the ground, click here to take off that armor and replace it with that, blahblah. It feels so slow and clunky. In Nethack I can perform complex operations like "drop all my unpaid items except for the potion I want to buy" with just a few keystrokes, often taking less than a second. Nethack does have a stronger learning curve, but as long as you don't have ADD it shouldn't be a problem - you are actually saving time in the long run.

"poor story"
The game isn't much about an engrossing story. It's more about a rather generic dungeon crawl in terms of story, but the gameplay involves situations you must deal with that are vast and limitless. THAT's the part that's engrossing.

"and will never be complete"
I told you, that's a good thing!

"All the 'bug-fixes' made on it are realy just improvements because this game doesn't have a finished design."
?? That's like saying the card game Magic the Gathering sucks (maybe you do think it sucks, ) because they're always releasing new cards. I guess Starcraft sucks too, because they released patches with new features and bug fixes for years after it's '98 release.

"it is still being designed, and that is what makes it a poor game:
No, that makes it a good game. I can always play an older version if I like it better, but new releases bring interesting changes and all kinds of things to explore.

"In this game industry [snip]"
Good thing this game isn't in the "industry" where 99% of games are forgotten after they reach 5 years of age. Graphics are next to worthless for most games. When I play a stealth fps like Raven Shield, that's another story - you need immersive detail - if I see a terrorist's shadow from around a corner that's a graphical detail that adds to the game. However Nethack is like a pen and paper RPG in that sense. The abstract representations are immersive in their own way. And I actually think the GUIs are a bad thing: some commands require dealing with monsters by their display character for example - I'd rather just use the console than the GUIs that have been released.

Tell me, do you think Chess and Go are crappy games because of their lack of "graphics"? (My point is: simple, abstract representation does not imply "bad".)

"lacks a modern user interface"
You're repeating yourself. See above.

"lacks multiplayer support"
??? This is a "bad" thing? Some games work best as single player - others multiplayer. Multiplayer support does not mix well with roguelikes. People have tried it. The game is turn-based, and you're doing dozens of turns per minute. I actually like multiplayer games - in fact the extent of my computer gaming these days is: the latest multiplayer game, played at LAN parties, so I can hang out with my friends and have fun, and Nethack. Been playing it for the last dozen years and I'm still learning new, exciting things, and laughing my ass off when I die in crazy situations. The intensity is top-notch, because you can jam-pack a lot of action into a short amount of time (this in part stems from using a console interface!), and when you die, you die. In Diablo 2, for example, the game is long and drawn-out - they emulated Nethack with an option to lose your character when you die, but because the game takes so damn long it's just incredibly frustrating to play it that way. So you just lose stuff when you die. Death becomes a temporary annoyance, weakening the player's drive to do the best he can, and lessening the game's intensity. (And yes I've played Diablo 2 all the way through, and I even like the game.) Even when you die in Nethack you feel like you've accomplished something - you're competing with other players not unlike an arcade game with high scores. It's fun to see that while you did not win, your accomplishments rank you in the top 10 among 1000 games played by players either in your circle of friends (local game) or across the world. It's not just "beating the game" that you're going for. Even if you do die quickly, who cares? You probably wasted less than 10 minutes, and oftentimes it was your own fault for pushing your luck by drinking so much from that fountain which unleashed the water demon. Next game you might want to reevaluate your strategy...

"The only fun about Nethack I have seen is playing the console version of Nethack over a telnet session in Switzerland to see other players' scoreboard after their game ends."
Oh ok, the consistent, high level of fun I, and thousands of others, have had playing this game for years simply doesn't exist, and all I said above is bulls***, because you say so.

"Other than that, Nethack has no merit."
Oh ok, the consistent, high level of fun I, and thousands of others, have had playing this game for years simply doesn't exist, and all I said above is bulls***, because you say so.

"And Moloch is not God, but a falsegod that exists only in the minds of man and creations of man!"
o.O Riiiiiiiiight...
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 67.51.147.119 on Oct 8 2005 5:42 PM  
YHBT. YHL. HAND.
 
[Reply]
  Re: Nethack will never be finished. posted by Anonymous @ 129.97.240.57 on Dec 7 2005 4:38 PM  
The only annoying about the interface is that it doens't show walls in corridors like in ADOM. Yuo can't tell if a corridor ends or you haven't explored it yet. :(
 
[Reply]

  Where is it?? posted by Anonymous @ 82.39.115.191 on May 17 2004 10:24 AM  
The download seems be down, and I can't find any other download link on google. Does anyone else know where I can get this?
 
[Reply]
  Re: Where is it?? posted by Anonymous @ 82.39.115.191 on May 17 2004 10:27 AM  
ah, here it is.. May want to update the download link. http://www.crash-override.net/nethacklinux/index.php
 
[Reply]
  Re: Where is it?? posted by Anonymous @ 80.185.7.5 on May 17 2004 10:28 AM  
http://www.crash-override.net/nethacklinux/index.php
 
[Reply]
  Re: Where is it?? posted by blindcoder @ 217.232.229.205 on May 19 2004 12:37 AM  
I have submitted an update with new links to this two days ago, but it seems the HP.org crew is busy right now.
 
[Reply]

  Nethack Linux posted by Mucknert @ 80.185.4.161 on May 2 2004 6:40 AM 55555
Nethack is one of the best games ever and this project is a good idea. 5 Stars. Go on, blindy. :)
 
[Reply]

  Nethack Linux posted by Anonymous @ 83.27.42.132 on May 2 2004 12:26 AM  
WOW this is great game, reeeaaalllyyyyy... Screw grapghics, gameplay is awesome.
 
[Reply]

  Nethack Linux posted by Anonymous @ 62.252.224.4 on May 1 2004 11:39 AM  
A bootable nethack is a goodthing even if it was simple to do. Personally I always play nethack ascii anyway so a nethack distribution with X is pointless, but if thats what you want you are free to go ahead and make one.
 
[Reply]
  Re: Nethack Linux posted by blindcoder @ 217.228.247.107 on May 19 2004 11:57 AM  
Simple to do?
Sorry, but what reality have you just left to pop up in ours?
Please, try to do it yourself and make it fit on a 1.44MB floppy.
Even with the instructions I just posted on the website, I doubt that many "users" would be able to accomplish that.
 
[Reply]

  Net Hack boot floppy posted by Kimmo Merikivi @ 80.221.107.56 on May 1 2004 7:22 AM 4444
NetHack is the best game I know. Good work. Unfortunatly booting is slow.
 
[Reply]

  Source available posted by Anonymous @ 69.105.94.219 on Apr 30 2004 5:37 PM  
Nethack's sourcecode is available, you know. The only thing this project does is compile it with the lowest specs and squeeze it into a floppy. The source available box should be fixed.
Also, there is plenty of sound in nethack.. "You hear the footsteps of a guard on patrol..."
 
[Reply]

  Come on! posted by Anonymous @ 4.8.239.175 on Apr 30 2004 2:34 PM  
It doesn't take much to at-least boot a Framebuffer X Server and run a NetHack X client. But noooooooo, we're stuck in fucking monochrome theatre vision of the 18th century!
 
[Reply]
  Re: Come on! posted by Anonymous @ 217.216.178.121 on Apr 30 2004 3:10 PM  

Try to stick in a 1.4MB floppy a minimal boot system, nethack, an X server (or directbuffer, or whatever) with graphic drivers, the graphics for Xnethack and leave space for savegames.

Even small floppy distros like mu-linux needed back in the day (2000) a second floppy disk for the graphic version. And I want to start playing fast, not to wait for 2 floppies to load! :)

 
[Reply]
  Minimal Linux kernel posted by Anonymous @ 4.8.239.175 on Apr 30 2004 6:58 PM  
A bootable Linux kernel needs no peripheral hardware support with exception to PS2 or USB Mouse and Keyboard. And let us dive back into Linux kernel version 2.0.x, monolithic, stripped down. We don't need IDE or SCSI support of any kind...just floppy support, aka the Basic ingredients. Now that should get the Linux kernel down to no more than 250 Kilobytes, and with a Framebuffer X Server such as KDRIVE, or perhaps even a minimal DirectFB with XDirectFB, that leaves plent of room for a cut-down X client stripped and compressed.

I hope I didn't sound too angry in my first post; it's painful to see many could-have-been-better Linux-based software appear simply because "it can." Although NetHack ever since its beginning was always a still-born product that never matured. It constantly receives updates and revisions and is pathetic in terms of ever becoming a complete product. If only a complete product ever existed in Linux, but with opensource it is always a modification that never ends...
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 69.105.94.219 on Apr 30 2004 8:54 PM  
Holy crap!

You didn't just claim that nethack was incomplete, did you?

... The deepest, most complex dungeon crawler ever, incomplete? The game that inspired Diablo, which is the checkers to nethack's chess? I hope you've got an asbestos suit on, troll. Your post is pure flamebait.
Honestly, what else does nethack need? Was Diablo far more incomplete, or do you endorse some kind of double standard to support your open source=incomplete statement?
My best guess is that you'd like shinier graphics, well tough. Use tiles, use Falcon's Eye, use noegnud. None of those are anything but unnecessary add-ons that do not make the game any more or less complete. Perhaps diablo is becoming more incomplete as its graphics become obsolete? You can't kill Diablo anymore because the graphics are too old to display him?
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 141.158.213.36 on Apr 30 2004 8:58 PM  
troll v.,n. 1. [From the Usenet group alt.folklore.urban] To utter a posting on Usenet designed to attract predictable responses or flames; or, the post itself. Derives from the phrase "trolling for newbies" which in turn comes from mainstream "trolling", a style of fishing in which one trails bait through a likely spot hoping for a bite. The well-constructed troll is a post that induces lots of newbies and flamers to make themselves look even more clueless than they already do, while subtly conveying to the more savvy and experienced that it is in fact a deliberate troll. If you don't fall for the joke, you get to be in on it.

-- from the Jargon File

 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 69.105.94.219 on Apr 30 2004 10:17 PM  
I know he's a troll. That's why I called him one. The sad thing is, he's woefully obvious about it. A well-written troll is work of art, this one is just a work of modern art.
 
[Reply]
  You know what... posted by Anonymous @ 4.8.230.204 on May 2 2004 8:57 AM  

The game that inspired Diablo

I'm such a renowned troll that I even stopped reading slashdot.org for the past 2 months just because I'm so successful. I make PhysicsGenius (a troll) look like a physics amateur; that I'm so successfull a troll. But trolling aside...I just read you claim Diablo was inspired by Nethack! Are you mad? That's like comparing horse-shit with man-shit! Diablo is the de-evolution of Nethack. And Nethack is the de-evolution of men and women actualy arming themselves in these modern days, perhaps equipped with well-excavated coconuts a-sounding their movement, and venturing deep into the labryths of their local county Recorder's archives in search of the Constitution for the united States of America or that constitution of one of the legendary several states of America. I can arm myself (a tourist) with a camera, voice recorder, little doggy, and search the corrupted public records; while everyone else sits on their fat ass playing with ASCII puppets on their computer's CRT.

Oh brother...

 
[Reply]
  Re: You know what... posted by Anonymous @ 69.105.94.219 on May 2 2004 1:41 PM  
LOL.. Yes, mr. godlike troll. We all bow before your 1337ness.

PS: Bioware's developers cited nethack as an inspiration for Diablo.
 
[Reply]
  Dude posted by tisaak @ 129.132.166.182 on May 3 2004 12:45 AM 55555
what are you smoking?
 
[Reply]
  Re: Dude posted by Anonymous @ 68.123.103.242 on May 4 2004 8:37 PM  
I can't wait for that commercial. "Nethack! The anti-drug!"
 
[Reply]
  Re: You know what... posted by Anonymous @ 202.180.83.7 on Jun 1 2004 5:32 PM  
You, sir, are no PhysicsGenius.
 
[Reply]
  Re: You know what... posted by Anonymous @ 71.32.86.234 on Mar 28 2007 4:47 PM  
Dear godlike troll, I really liked your article and it was very funny. I would rather compare Diablo to Horse filth and Nethack to prime rib or linguini. I admit that I'm predjudiced. I think that Diablo gratuitous violence whereas nethack is only what you make of it (i.e. slain by a grid bug). Anyway, you are a great troll and especially so because you admit it
 
[Reply]
  Re: You know what... posted by Anonymous @ 74.37.106.185 on Mar 29 2007 9:37 AM  
No, he's not. Being a good troll is like being tough. If you have to tell people you are, you're not.
 
[Reply]
  Re: Minimal Linux kernel posted by grumbel @ 80.144.87.152 on May 2 2004 11:50 AM  
### Honestly, what else does nethack need?

Hm, let me think for half a second... how about a useable userinterface, a newbie friendly in-game tutorial, graphics that don't make my C64 look like a futuristic machine and stuff like that. There is a whole *LOT* that could be improved in nethack, yet, I havn't really seen any improvements at all in the last years, just sticking it onto a bootdisk or replacing ugly ascii art with ugly styles, while keeping the interface all the same doesn't really do any good.

 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 69.105.94.219 on May 2 2004 2:11 PM  
> How about a useable userinterface,

  The interface is not going to get much better than it is. Nethack requires a lot of commands be available, and that complexity is the biggest reason newbies call the interface difficult. I agree that the menu systems in the tiled versions could be better, though.

> a newbie friendly in-game tutorial

  Littlehack is a project is to build a sort of newbie-nethack for beginners to learn the game. Its development seems to have stalled in past months. You could try your hand at helping them out. :)

> graphics that don't make my C64 look like a futuristic machine.

  Have you seen the Qt tiled version with a nice set (The default set's a bit cheesy) of tiles? It beats the pants off my old C64. Maybe yours was different. :'p
  Then have a look at noeGNUd, ( http://www.linuxgames.co.za/noeGNUd/ ) which is a frontend for nethack, littlehack, and slashem. It features rotatable 3d views, lighting effects, and in the future will have 3d models. It's currently in the middle of a ground-up rewrite, but the last release is fully functional. (Sadly, my old radeon card's buggy drivers dislike the text display method, so I'm back in Qt tiles. )
    Here: http://www.linuxgames.co.za/noeGNUd/screenshots/absurd.jpg

> There is a whole *LOT* that could be improved in nethack, yet, I havn't really seen any improvements at all in the last years, just sticking it onto a bootdisk or replacing ugly ascii art with ugly styles, while keeping the interface all the same doesn't really do any good.

  Well, the guy putting nethack on the bootdisk has nothing at all to do with nethack's development. The recent nethack releases have been bugfix releases, so naturally there aren't many new features. Besides that, the nethack team generally will only incorporate completed windowing systems. Falcon's Eye is way too buggy and not well maintained (plus I hate what it does to the interface), and noeGNUd is considered unfinished by its developer.
 
[Reply]
  Re: Minimal Linux kernel posted by grumbel @ 80.144.92.97 on May 3 2004 2:27 AM  
What nethack needs are not 3D graphics and lighting, which for sure will just end up replacing the ascii art by 1:1. What nethack needs is a complete rewrite of all this ascii display engine from the ground up. Walls should look like walls, uncondiscovered areas should look like that and not like holes in the ground, sprites shouldn't just 'jump' around on the map, but walk. I want to get feedback when I have been hit, if I starve to death I want to have visible feedback and not just some counter decreesing at the edge of the screen. Currently all nethack 'GUI's have ended up just replacing the ascii art with tiles, while neither fixing the non-existing transition from one tile to another nor fixing the major visiblitiy problems that nethack had. Most C64 games already have been FAR better at these issues.
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 80.185.37.5 on May 3 2004 3:50 AM  
Hm. "The foo hits!" isn't enough of a visual feedback? Strange... If you starve, you get a very clear warning. Come on, all those "arguments" can be answered without any efforts. In fact: you are just flaming for the sake of flaming. Go elswere.
 
[Reply]
  Re: Minimal Linux kernel posted by grumbel @ 80.144.92.97 on May 3 2004 4:10 AM  
### Hm. "The foo hits!" isn't enough of a visual feedback?

Since when is this visible feedback? That is *TEXT*, which is even quite far away from where the hit occurred. I want to see the foo hit me, I want to see my player react to the hit, I want to see him having throuble when energy is low and stuff like that. Reading the text that a foo just hit me is exactly the reason why nethack is completly unusable for newbies and why the interface in general is pretty much the ugliest thing I have ever seen.

 
[Reply]
  Get a life. posted by Anonymous @ 129.132.166.202 on May 4 2004 4:26 AM  
It's just a game. And a good one too.
 
[Reply]
  Re: Get a life. posted by Anonymous @ 4.8.227.237 on May 6 2004 8:52 AM  
I did have a life...but it always gets eaten by a troll deep in some odd level of the dungeon. All I can do is start over...but the creator kept turning me into what last killed me. I am fearful of lichen! Oh have mercy, God! ;-(
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 66.219.42.66 on May 19 2004 1:26 PM  
Damn, I'll bet you hate pencil-and-paper RPGs. Imagine -- playing a game without any graphics at all! No fancy pictoral representation of what's going on beyond the one inside your head! *shudder*.

Here's a hint: It's about the game itself, not about whatever pretty effects symbolize what's happening inside it. If I know that I'm starving, having a counter versus a fully animated picture of myself heaving is just window dressing, and I don't give a damn about the window dressing -- I care about the game.

 
[Reply]
  Re: Minimal Linux kernel posted by grumbel @ 212.204.23.165 on May 22 2004 10:02 AM  
### having a counter versus a fully animated picture of myself heaving is just window dressing,

You don't get it, its NOT about just window dressing, its about providing the informations of the game to the player in a way that they are hard to miss, currently the information are VERY easy to miss. Its worth nothing that I am 'starving' if the game itself fails to provide this information to the player, one just end up starving to death and the game ending without the player having any idea what is going no. And a counter in some corner of the screen is very easy to miss, if you player character instead tumbles around in the game however its pretty much impossible to miss. And no, no super hires graphics are needed, just some iconic stuff that provides the player with the necessary information.

 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 24.87.69.52 on May 22 2004 11:02 AM  
Yeah, text sucks. In fact, books suck too!
 
[Reply]
  Re: Minimal Linux kernel posted by grumbel @ 212.204.23.165 on May 22 2004 12:24 PM  
The problem is that Nethack doesn't use all that much text really (no long storyline or dialogs to see anywhere), but instead it uses text-characters to simulate graphics, aka ASCII-art. Nobody would bitch about nethack if it would be a text adventure, but it isn't. It uses graphics and does that in pretty much the worst way possible and none of the nethack clients really fixed that, they just replaced ASCII characters by tiles, but neither fixing the limitness of the character display (very limited movement) nor the problem of providing the informations in a usefull way.
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 130.13.179.5 on Mar 12 2006 11:57 AM  
you can make it look much better by adding the following to the "defaults.nh" file:

OPTIONS=IBMGraphics
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 130.13.179.5 on Mar 12 2006 11:51 AM  
Nethack is such a complicated game that makes perfect sense to have an "un-useable" user interface.

Believe me, there are too many controls to fit onto a keyboard: drinking potions, wielding weapons, eating food, reading scrolls, throwing stuff, inventory, opening doors, paying bills, applying tools, searching, dropping items, firing a ranged weapon, listing what is on the ground, zapping wands, exchanging weapons, closing doors, picking up items, resting, and about 3 times more than already listed.

Also, with practice, the controls will become natural to you. I have been nethacking for about 6 months now, and the controls have become just like swimmimg.
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 212.79.152.252 on May 1 2004 3:09 AM  
Geez, I regret having lost my time by answering to you. What a lowly troll.
 
[Reply]
  Re: Minimal Linux kernel posted by w00t @ 212.78.153.223 on May 1 2004 4:38 PM  
stripping all the trolling... it could be a fun project to try to fit that into a floppy
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 128.252.25.102 on May 8 2004 10:11 AM  
you people have no vision. I know I'll never be able to convince you that ASCII art is better than your silly D3D or OGL graphics, you're too busy suckling at ATI's breasts to try broadening your horizons a bit. anyway, I guess we'd all agree that a nice visual interface is "better" (more difficult to program maybe? more "technologically advanced" perhaps??) than simple ASCII...but what you technolosers don't seem to understand is that the ASCII interface is brilliant for NetHack, and is where a lot of the magic comes from. I'm guessing the people who can't appreciate this game for it's INCREDIBLY ENGROSSING gameplay are the same ones who don't like to read (incredibly engrossing) books because they can't see what's going on? (boo hoo) After all, a book's ASCII interface is much less appealing than a flashy, mesmerizing movie or video game, right?? lol you people disgust me. go get an imagination.
 
[Reply]
  Re: Minimal Linux kernel posted by blindcoder @ 80.128.30.151 on May 10 2004 10:11 PM  
Ok, at first I didn't want to participate in this thread, but now I guess I have no choice:
Never underestimate the power of imagination:
You look left and right down the corridor, feeling very nervous.--More--
You realize you are staring at your E-Mail Address.

Try that with D3D/OGL :-)
 
[Reply]
  Re: Minimal Linux kernel posted by Anonymous @ 69.105.81.143 on May 12 2004 7:41 PM  
Yeah. Sit 'em in front of a z-machine interpreter and a copy of Spider and Web.. Watch their heads explode.
 
[Reply]
  Re: Minimal Linux kernel posted by grumbel @ 212.204.23.165 on May 22 2004 10:08 AM  
Only problem here is that nethack isn't a text adventure.
 
[Reply]
  Re: Minimal Linux kernel posted by w00t @ 62.57.118.179 on May 19 2004 7:59 PM  
Ok, to the troll that replied me first:
Did I ever said that a graphical interface was better than the ascii one?
You obviously have no reading skills, ergo the best use you have for a book is leveling a table.

I just said it would be a fun project to pack in a floppy: a linux kernel, an X server, nethack, and a tileset.

Now go back to the GNAA HQ
 
[Reply]

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