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Nikwi Deluxe |
Version: 1.0 | ||||||||||||||||
| Author: Kostas | Published by Slashstone | ||||||||||||||||
| Category: Abandoned |
Rate this game yourself!
 
Average of 3 Ratings:![]() ![]() ![]()
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In Nikwi game you play the role of a 9 year old boy in his absolute dream: a world made of sweets! Guide Nikwi through his dream to eat everything in each of the 30 levels, while you avoid the monsters who try to turn Nikwi's dream into a nightmare. Nikwi features hours of gameplay in 30 sweet-themed levels made of five candy themes, more than 10 different monsters and obstacles -each one with it's own unique behaviour- and new gameplay elements in every theme.
License: free |
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If you try this software, don't forget to come back to this page and rate it!Submitted by Bad Sector on 2006-08-24.
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| excellent posted by lopzided @ 68.184.133.6 on Sep 14 2006 7:29 PM | ![]() ![]() ![]() ![]() ![]() |
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| this game rocks my junk tbh | |||
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| Small update posted by Anonymous @ 89.210.251.27 on Aug 28 2006 3:07 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Hi all, i'm the creator of Nikwi Deluxe. To solve some problems: 1. Sorry for not adding SlashFX alone somewhere. You can get it now from http://www.slashstone.com/more/slashfx/ (it's the .tar file). 2. bmake is my own make wrapper. The only reason i made it is because i don't like the Makefile syntax. It's to be used mostly by me (as said in the site :-)). This is why i give binaries for Linux too. 3. Nikwi Deluxe was compiled using GCC 3.4, the version that comes with Debian Sarge. So it requires libstdc++6 (or whatever is called). 4. badcfg can be downloaded from http://www.slashstone.com/more/libbadcfg. Sorry for this too, i don't have internet connection at my home, so i wasn't sure if it was "badcfg" or "libbadcfg" :-(. 5. You *can* use fullscreen mode by running the game as "nikwi --fullscreen". Sorry for leaving that out from the manual. I will do an update soon and i will fix these issues. The current release was a quick one, so problems were expected. Thank you for your replies, i really loved them :-). PS. Nikwi Deluxe *is* a Linux game :-P. Actually i developed the game under Linux and _later_ i ported it to Windows (well, as hard as porting a SDL game would be... :-P). Kostas "Bad Sector" Michalopoulos |
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| Keys don't work alright? posted by MaxPain @ 84.230.128.109 on Aug 26 2006 5:07 AM | |||||||||||||
| I'm having trouble with the keys, they seem unresponsive. There is a slight delay before anything happens when you press a key, and the left key is almost useless - the only way to move left is to keep pushing the button fast. Anyone else having issues? I'm on Dapper.. | |||||||||||||
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| Nikwi Deluxe posted by Anonymous @ 84.170.41.1 on Aug 26 2006 3:05 AM | |||||||||||||||||||||||||
| I'd like to build this nice looking game on my ppc gentoo. Unfortunately I can't find the sources for Slashstone SoundFX... Any hints? friendly, frostwork | |||||||||||||||||||||||||
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| bmake??!! posted by Joshua @ 203.129.33.126 on Aug 25 2006 10:23 PM | |||||||||||||
| what the hec is "bmake"? | |||||||||||||
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| Professional quality retro platformer posted by tinan @ 82.36.79.74 on Aug 25 2006 4:17 PM | ![]() ![]() ![]() ![]() |
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| This is definitely a well-produced number. Alright, it's a run-of-the-mill old skool platformer type, but the cutesy graphics are well drawn, the controls smooth, the sounds good (although lacking in-game music) and the overall standard of gameplay is perfectly acceptable. Nostalgia creeps in, even when you read the scenario of the game, and this is confirmed by the game setup; the player has to jump around platforms on a screen until all the candy is picked up, avoiding anything that moves (or face starting again from scratch), and some things that don't (e.g. lava pits), and then picking up an über-candy to move on to the next screen. One nice thing on a thematic level is that it appears (I thought, anyway) that parts of the landscape shaped like apples and other healthy foods actually act as obstacles given their uneven shapes - a nice touch. Every so often a password appears allowing you to pick up from where you left off - there is no save/load function, which is again straight from the days of the 8-bit machines. The game correctly promises hours of play, and I shall explain why. Don't be fooled by the cutesy graphics or the relative languor of the first couple of levels, this game is tough, at least by modern standards. There are a lot of objects to collect on each level, accompanied by a fair dose of enemies each having its own patterns of movement and attack which need to be learned. This especially since on later levels it helps to exploit those patterns to move the enemy into a position you can negotiate around. In addition to this, the maps quickly become devilishly difficult, with some having points of no return which require a restart should you fall into one. Dying becomes a regular affair, but have no fear, as their is no "lives" counter to be concerned about, one simply restarts the screen from scratch having fallen to one's death/been shot/crashed into a fish. That last becomes a point of contention; it's nice to never be returned to the start screen, but since often the last jump is the hardest, one finds oneself having to redo a whole level again; which gets kind of frustrating. This especially since the password system, whereby passwords are not given after every screen but after every so many screens, makes the game follow into the "sadistic" category of addictiveness - fearing having to do the prior x number of screens again, the player wildly tries to complete the present one just to get the password. Hmph. On the other hand, the game does reward persistence in the form of new cutesy sweety graphics, new and ever more outlandish enemies to jump over, around or more often than not into, and of course increasingly difficult maps. The game quickly moves from straight out action platformer to strategic puzzler as the player needs to consider his route quite carefully to ensure survival through the map, and one gets a real sense of satisfaction from completing a screen once thought beyond the norms of human capacity. Of course, that is slightly marred by the fact that pausing the game causes the game screen to change into the title screen, so one cannot sit back and consider - again, this falls for me into the "sadistic" category. Other gripes are the lack of a fullscreen option - certain enemy attacks are no more than a few pixels large and until I changed my X windows resolution I was stumped as to why I was dying all the time. There remain a couple of little bugs in the AI, sometimes enemies get "stuck" on map features and as a result ruin any chances of completing the screen. It's a bit of a jibe at a game which is aimed at kids maybe more than adults, and it is another retro feature, but the messages are outright patronising. I can only read "Oops" (i.e., you're an idiot!) so many times before turning off, and I had collected several lollies before even realising that the game helpfully tells you to go and get them - right out of Microsoft's book on unhelpful help messages. Finally, whilst this game offers a lot, certain features, like... ummm... a scoring system, are absent. No chance to boast about your highscore on this one, it's all about completing the screen and getting that little closer to finishing it. And I wonder whether, once finishing it, anyone will ever come back for more. This game, although great in its own right, and supplied in easy-to-play binary form (try compiling at your own risk from the available sources, they require a couple of more exotic libraries and binaries), offers nothing other than a well-produced retro platformer. If you are into that kind of game, get this now, you will definitely love it. For everyone else, this is still well-worth picking up. It provides at least a couple of hours of gameplay, even if it is eventually abandoned, and I suspect that it will be returned to every once in a while... just don't lose your passwords. |
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| Sorry false alarm posted by Anonymous @ 88.247.5.132 on Aug 25 2006 3:53 PM | |||||||||||||
| It seems the "System Requirements" part of Nikwi Deluxe was not updated. It says it requires Windows but you can download the Linux binary and sources. | |||||||||||||
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| windows game? posted by Anonymous @ 88.247.5.132 on Aug 25 2006 3:50 PM | |||||||||||||
| It seems Windows 2000/XP is required for this game. What the heck is it doing in happypenguin.org? | |||||||||||||
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