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Shotgun Debugger |
Version: 1.0.2 | ||||||||||||||||
| Author: Matt Sarnoff | Published by Game Creation Society | ||||||||||||||||
| Category: Action |
Rate this game yourself!
 
Average of 6 Ratings:![]() ![]() ![]()
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After hacking into a top-secret computer, you are captured and brought to a strange facility where deadly robots guard the halls...can you make it out alive? Shotgun Debugger is a 2D overhead shooter with polygon-based environments rendered in 3D.
Shotgun Debugger was created by the Game Creation Society, a non-profit organization at Carnegie Mellon University.
License: free |
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If you try this software, don't forget to come back to this page and rate it!Submitted by Anonymous on 2005-05-06.
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Comments
[Show all 18 comment threads on one page]
[1-10] [11-18]
| 囧 Good Game。 Thanks~~~ posted by Anonymous @ 220.240.13.69 on Apr 13 2008 7:34 AM | |||
| Good game. I nearly kill me at the first level, finally I found out a path aside the car---- 囧 | |||
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| cool posted by bigfatdude @ 66.254.246.198 on Dec 10 2005 10:57 PM | ![]() ![]() ![]() ![]() ![]() |
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| Awesome game. Graphics, music, and idea are all great. | |||
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| Shotgun Debugger posted by Gatonegro @ 80.58.15.170 on Jun 18 2005 3:47 PM | ![]() ![]() ![]() ![]() ![]() |
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| Very good, this game. I am impressed. The graphics are simple, yet with enough detail and well-done to be attractive. It's schematic aspect actually adds to the game. The gameplay is good -- it just takes some time to get used to the way it works --, and it is also very balanced. I feel that you deal as much damage as you can take -- it's not like thise games where the player is an indestructible killing machine, and the enemies ugly wimps. Here, a shot does damage, the obstacles you his can be mortal, etc. Definitely, I like it. I need to play it more, but I doubt that will change my rating. Very good, and very finished it seems. Just one detail -- by pushing things you can break through walls. That should be taken care of -- we players may be temptated to exploit it. ;o) | |||
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| It pissed me off posted by Anonymous @ 206.158.50.113 on Jun 11 2005 7:40 AM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The music is great, feel is great, BUT i really got FED UP AND PISSED by the first level. Running around getting killed ten times is NO FUN and if you think this is a fun game, change your mind and go quickly to improve that pain in the ass level. Put some arrows, give some hints, do anyuthing you want but make that goddammed level easier. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Texture size and SDL crash posted by Anonymous @ 81.64.88.173 on Jun 11 2005 6:40 AM | |||
| At first it crashed with an OpenGL error, since I had problems with texture larger than 512 pixels (either width or height) which appeared only white in other games (trigger) with DRI on Radeon 9200, I resized all large png textures to 512 pixels with The Gimp, then it worked a bit longer but now crashes at the very end of the intro : Started Sat Jun 11 16:00:43 2005 Initializing SDL...ok Initializing sound...ok Setting video mode 1280x800x16...ok Using Tungsten Graphics, Inc. Mesa DRI R200 20041207 AGP 4x x86/MMX/SSE2 TCL 1.3 Mesa 6.3 Initializing OpenGL...ok Loading sprites...ok (loaded 75) Loading models...ok (loaded 14) Loading sounds...ok (loaded 41) Loading music...ok (loaded 3) Initialization complete Loading objects Start Fatal signal: Segmentation Fault (SDL Parachute Deployed) Vertex3f: 2 Normal3f: 1 | |||
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| I don't get it... posted by Anonymous @ 69.140.148.9 on Jun 10 2005 10:11 PM | |||||||||||||||||||||||||||||||||||||
| Start game...run away...get cought...20 seconds. Pressing fire doesn't do anything, so I guess at the start of the game I have no gun. Can't seem to figure out if any of the objects except for the doors do anything. (Then again, I don't get very far.) Please hit me with a cluestick and tell me how to play this game! | |||||||||||||||||||||||||||||||||||||
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| "This game would benefit from autotools" posted by TheBohemian @ 213.54.207.42 on Jun 10 2005 8:48 PM | ![]() ![]() ![]() ![]() ![]() |
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Ok ..... done Please test this patch which brings autotools niceness to sdb ;). I sent it to sdb's devs already but I am sure a more experienced autotools hacker will find something to let it shine even more. Btw: My personal wish for 1.0.3: An ingame gamma setting |
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| Nice, but hard posted by James Gregory @ 62.181.235.221 on Jun 10 2005 4:20 PM | ![]() ![]() ![]() ![]() |
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| High presentation values, but damn, is it hard. I have to restart levels about a zillion times. Or maybe I'm just rubbish. | |||
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| Have properly played now... posted by komakino @ 83.67.32.133 on Jun 10 2005 11:32 AM | ![]() ![]() ![]() ![]() ![]() |
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| I've now properly played the game (I'm on level 4) and it's really fantastic. I love the gameplay and the weapons and it's bloody hard to get past some parts. Should keep me going for a while. Has a kind of half life feel to it apart from not as dark. | |||
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| Version 1.0.2 posted by Anonymous @ 68.226.93.209 on Jun 10 2005 5:03 AM | |||||||||||||
| It might be a while before it shows up on the site, but Version 1.0.2 has been released. (sdb.gamecreation.org) It now compiles properly with GCC 3.4.x. The black screen/OpenGL errors will be fixed in the next release, hopefully to come in the next few days. -matt |
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