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Super Mario War

Version: 1.7
Author: Florian Hufsky & Michael Schaffer  
Category: Arcade Rate this game yourself!   Average of 6 Ratings:4.424.424.424.42

Super Mario War Screenshot Super Mario War is a Super Mario Deathmatch game.

Super Mario War is a Super Mario Deathmatch game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and "Mario War by Samuele Poletto".

    Features:
  • Up to four players deathmatch fun
  • Hilarious unreal tournament announcers (m m m monsterkill)
  • Comes with the leveleditor - you can create your own maps
  • CPU Players
  • a whole bunch of game modes (featuring GetTheChicken, Domination, and and and)

License: free

Additional System Requirements: SDL
SDL_mixer

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by ttarrant on 2006-04-07.


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Comments

[Show all 14 comment threads on one page]
[1-10] [11-14

  Super Mario War posted by Anonymous @ 124.168.72.82 on Jan 7 2007 9:51 PM  
Re-write it in flash and code in the Wii-mote buttons and release it for the Wii!!!! It would be a HUGE sucess.
 
[Reply]

  Super Mario War posted by caval @ 217.125.179.244 on Oct 22 2006 3:34 PM 55555
 
[Reply]

  great game! posted by Anonymous @ 71.193.108.220 on Apr 13 2006 9:46 PM  
Wonderful game - Jump-n-bump on steroids, very nicely done, very polished.

Just two gripes though:

1. no way to redefine the keys - I don't have a fire button on my laptop keyboard because it only has one ctrl key
2. The AI needs tweaking. He's both unnaturally fast and dextrous and really really stupid. You can pick levels with obstables he doesn't understand and beat him by a factor of 10. On levels with easy access to all areas, you will lose to him by a factor of 10 ;)

Keep up the good work - this game is really fun.

As to the copyright stuff - look, there are rules and then there are morals. Technically, this may violate the rules, but this will hardly dent Nintendo in any way. If Nintendo was a smart, creative, company, they would PAY these guys and give them assistance and aid them in porting this to the various Nintendo systems out there. They should take this as a compliment.

There is also an xbox port, and I'm sure it amuses at least one middle-manager at Nintendo that xbox people are playing games featuring the very famous Nintendo mascot.
 
[Reply]
  Re: great game! posted by Anonymous @ 205.251.136.213 on Apr 14 2006 3:00 AM  
Oh, that's right...Nintendo's a big company, it doesn't matter if we steal from them. It won't make a dent in their profits. There's been a few companies that have run themselves into problems because of using GPLed software in embedded systems, for example, and not releasing the source. By your logic, this shouldn't be a problem. After all, Linux is being -given- away for free...no one developing the Linux kernel is impacted by a company breaking the license, right? They're not losing money, so it's okay. Like I said, interesting (and flagrantly obvious) double standard. These kinds of games are an embarrassment to the open source community, but not nearly as much as people like you who support them.
 
[Reply]
  Re: great game! posted by Anonymous @ 67.137.37.196 on Apr 14 2006 2:24 PM  
Err. Hate to rain on your parade, but copyright infringement is not stealing. Please avoid false equivocation when smacking down dumb posts like the OP.
You're right, though. Nintendo doesn't care much about whether or not they're "losing money" -- they defend their copyrights vigorously. Trademarks are even worse -- you can selectively enforce copyright, as long as you're not doing so just to wait for your target to get a little fatter before you hit them with a lawsuit, but trademarks have to be defended or else they become invalidated.
 
[Reply]
  Re: great game! posted by Anonymous @ 68.76.215.49 on Dec 29 2006 3:46 AM  
Err. Hate to rain on your parade, but copyright infringement is not stealing.

Huh? I'm not sure what reality you live in but its not the same one I'm in.
 
[Reply]
  Re: great game! posted by Nightwish @ 89.26.176.131 on Dec 29 2006 11:33 AM  
It isn't, legally or or morally.
 
[Reply]
  Re: great game! posted by Anonymous @ 74.37.79.227 on Dec 29 2006 1:13 PM  
I live here in the real world, where copyright infringement is a tort to be resolved in a civil suit whereas stealing is a crime to be resolved in a criminal court. You know, the world where copying a movie does not cause a dvd to magically vanish from store shelves, while shoplifting a movie does.
 
[Reply]
  Re: great game! posted by Nightwish @ 89.26.176.131 on Dec 29 2006 11:34 AM  
No, but it can be a very stupid thing to do.
 
[Reply]

  Super Mario War posted by Anonymous @ 205.251.136.213 on Apr 13 2006 4:36 PM  
Games like this give legitimate open-source projects a bad name. It's an interesting double standard -- the same people who complain about closed source software trampling on their rights will happily steal the sprites out of a commercial game and use them without permission. If the staff here had any sense of responsibility they'd refrain from posting these "projects."
 
[Reply]
  Re: Super Mario War posted by Anonymous @ 71.193.108.220 on Apr 13 2006 9:51 PM  
Who complains about closed-source software trampling on our rights as far as free games are concerned? The major complaint is that too many commercial game outfits don't support Linux natively, which has nothing to do with this, least of all Nintento which makes non-computer games and hardware.

There is nothing ironic here. Using Mario stuff without permission is potentially technically against the law, yes - we all know that. If Nintendo had their way, they'd probably shut down zsnes and the like as well, something I also enjoy. Fortunately, the law allows zsnes.
 
[Reply]
  Re: Super Mario War posted by Anonymous @ 205.251.136.213 on Apr 14 2006 9:53 AM  
There's a big difference between stealing the sprites out of a commercial game and calling them your own, as opposed to emulating a system in software. Even an open-source zealot should be aware of that simple fact, why aren't you?
 
[Reply]

  maria jump 'n' bump posted by bigfatdude @ 66.254.246.198 on Apr 12 2006 12:36 AM 55555
Great game, really fun, really customizable. Also worried about copyrights but that's not my problem
 
[Reply]

  keyboard posted by Anonymous @ 69.148.175.55 on Apr 10 2006 1:16 PM  
Is there a way to change WASD to the arrow keys ... you know the logical way, since NOT ALL OF US USE QWERTY !!!!!!!!!!!
 
[Reply]
  Re: keyboard posted by Anonymous @ 210.55.102.247 on Apr 10 2006 4:27 PM  
Editing and compiling the source.
 
[Reply]
  Re: keyboard posted by Anonymous @ 80.25.169.49 on Apr 11 2006 4:48 AM  
I compiled myself... but without changing anything it uses the arrows, not WASD :?
 
[Reply]
  Re: keyboard posted by Techokami @ 70.19.181.207 on Apr 12 2006 2:30 PM 55555
Player one is the arrow keys.
 
[Reply]
  Re: keyboard posted by Anonymous @ 71.240.246.111 on Apr 30 2007 11:56 AM  
There is control options. ~MC Jimmy
 
[Reply]

  Nice gameplay, nice gfx, and ... posted by manuel.flury @ 85.94.227.182 on Apr 10 2006 10:01 AM 55555
Nice gameplay, nice gfx, and no 3D at all ! This is all the charm of the good old games as seen some years ago on 520st and amiga, and NES/S-Nes ...etc... Type of game which is difficult to find now.
 
[Reply]

  Super Mario War posted by Coz @ 200.88.166.97 on Apr 9 2006 8:51 PM 4444
So many maps I'm gonna get dizzy @_@
 
[Reply]

  Super Mario War posted by vexorian @ 200.105.130.182 on Apr 9 2006 7:10 PM  
The apt line does not work else I am missing something (currently using ubuntu 5.10
 
[Reply]

  Trademark. posted by Anonymous @ 60.234.155.226 on Apr 9 2006 3:23 PM  
Okay, I really hate to seem like I'm spoiling peoples fun. But that name could get you in a bit of trouble with trademark stuff. I really recommend that you come up with a different name before you run in to any problems.

Other than that, hurray for another free software game.
 
[Reply]
  Re: Trademark. posted by vexorian @ 200.105.130.182 on Apr 9 2006 7:09 PM  
I would worry about the sprites too.
 
[Reply]
  Re: Trademark. posted by Anonymous @ 67.51.165.105 on Apr 9 2006 10:10 PM  
Trademark, copyright, you name it. They ought to call this Super Copyright Infringiana Sisters. Graphics ripped from Nintendo (who have a squad of Cybernetic Lawyer-Ninjas ready to go at a moment's notice), sounds ripped from Epic Interactive. Why not throw in some Rasta Simpsons and a powerpuff girl with a mohawk and a wheelchair?
 
[Reply]
  Re: Trademark. posted by Anonymous @ 203.28.159.169 on Apr 9 2006 10:53 PM  
Great Giana Sisters reference - 100 points. *boing!*
 
[Reply]
  Re: Trademark. posted by Anonymous @ 201.51.20.190 on Apr 9 2006 10:32 PM  
Not to mention the gameplay is a identical to the excelent Jump'n'Bump
 
[Reply]
  Re: Trademark. posted by Pxtl @ 69.157.6.37 on Apr 10 2006 4:08 AM  
Yes, but not only is copying gameplay legal, it's a cornerstone of modern game development. So using Jump'n'bump to spawn a full-out UT-style suite of game modes is a great concept. The problem is the use of illegal IP.
 
[Reply]
  Re: Trademark. posted by Anonymous @ 153.96.112.2 on Apr 11 2006 12:03 AM  
You put the word 'illegal' at the right place ;-)
 
[Reply]
  Re: Trademark. posted by Anonymous @ 4.17.193.130 on Apr 10 2006 7:17 AM  
I wouldn't worry about ruining anyone's fun by warning them against infringement. If Nintendo or anyone decides to sue, it will be a lot less fun than having someone point out that the game's content is a problem if it isn't licensed.
 
[Reply]
  Re: Trademark. posted by Techokami @ 70.19.181.207 on Apr 12 2006 2:32 PM 55555
Wow, it seems that I'm the first non-Anonymous Coward to post in this thread ;) For one thing, claiming this game to be a parody will allow for more freedom. For another thing, according to the main site when the game is done, original characters and objects will be put in place
 
[Reply]

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