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Torus Troopers

Version: 0.22b
Author: Kenta Cho (Linux port by Evil Mr Henry) Published by ABA games
Category: Arcade Rate this game yourself!   Average of 10 Ratings:4.234.234.234.23

Torus Troopers Screenshot Speeding ship sailing through barrage, 'Torus Trooper'.

Race the clock as you pass though tunnels. A true test of one's reflexes.

License: free

Additional System Requirements: Note that the D compiler is non-opensource. You may be out of luck on non-x86 platforms.

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no no no yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by evilmrhenry on 2004-11-22.


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Comments

[Show all 27 comment threads on one page]
[1-10] [11-20] [21-27

  Torus Troopers posted by Iggi @ 84.160.232.108 on Jan 28 2007 10:57 AM 55555
Runs perfectly. Fortunately it gets quite repetitive after some time, so I could stop playing :-)
 
[Reply]

  awesome! posted by bigfatdude @ 70.105.126.73 on Aug 5 2005 6:07 AM 55555
This game is sweet - great graphics, really fun.
 
[Reply]

  this is posted by Anonymous @ 24.19.165.26 on Aug 1 2005 1:04 AM  
freaking cool. hours wasted, thank you.
 
[Reply]

  Bandwidth Limit Exceeded posted by Anonymous @ 217.254.105.3 on Jun 26 2005 11:14 PM  
Is it open source? If so, consider hosting it at sourceforge.net. "Bandwidth Limit Exceeded" just isn't cool. ;)
 
[Reply]

  Torus Troopers posted by Anonymous @ 83.17.90.194 on Jun 26 2005 11:11 PM  
You should definitely consider making a mirror or upload this game to sourceforge or sth. I just love Parsec47 and just wait to test Torus Troopers.
 
[Reply]
  Re: Torus Troopers posted by evilmrhenry @ 67.160.110.85 on Jun 26 2005 11:13 PM  
Acquiring of mirrors in progress.
 
[Reply]
  Re: Torus Troopers posted by evilmrhenry @ 67.160.110.85 on Jun 27 2005 3:22 PM  
Acquiring of mirror complete:
http://blortblort.org/emhsoft/tt-0.22b.tar.gz
(MD5sum: 7e3afcd7ea8fd9b83bd9002956cb96f2 )

Also, new game, Gunroar:
http://blortblort.org/emhsoft/gr_0.1.tar.gz
(port of this game)
(MD5sum: a8f77c3e394f224d8d11feb6d2109b56 )

 
[Reply]
  Re: Torus Troopers posted by Anonymous @ 24.33.150.184 on Jun 27 2005 9:06 PM  
evilmrhenry... You're my hero.
 
[Reply]
  Re: Torus Troopers posted by evilmrhenry @ 67.160.110.85 on Jun 27 2005 9:19 PM  
Well, there's also Phil Bordelon to thank, who is hosting the files while I acquire Sourceforge hosting.
 
[Reply]
  Re: Torus Troopers posted by Anonymous @ 24.33.150.184 on Jun 28 2005 6:27 PM  
Yes, but these games are so great. You've made my day.
 
[Reply]

  It's a bit of a blur.... posted by judland @ 69.11.52.193 on Jun 25 2005 2:28 PM 4444
.... but I like it!

I'm not exactly sure what all is going on (or, in other words what's all flying past me) but it sure is fun to play and the sound track is "rockin'" which helps.

The controls are easy to understand and it sure has "replayability".

Good job!

 
[Reply]

  invalid pointer posted by Anonymous @ 202.72.148.102 on Jun 16 2005 12:30 AM  
Well I got the new binary, but now it's aborting after an invalid pointer message. Screen goes black, then my desktop comes back oversized, no mouse, can't do anything 'cept kill X, and try again
 
[Reply]
  Re: invalid pointer posted by evilmrhenry @ 67.160.110.85 on Jun 19 2005 2:01 PM  
Could I get an exact error message, from the console? (That would be "./ttrooper > test.txt 2>&1" to get it in a text file.)
 
[Reply]
  Re: invalid pointer posted by Anonymous @ 202.72.148.102 on Jun 19 2005 6:14 PM  
Exact error reads, *** glibc detected *** free (): invalid pointer 0x080db540 *** Aborted
 
[Reply]
  Re: invalid pointer posted by evilmrhenry @ 67.160.110.85 on Jun 20 2005 6:45 PM  
Could I get your distro/version, architecture (I think 64 bit platforms act differently) and results of the folowing commands:
ls -l /lib/libc.so.6
echo $MALLOC_CHECK_
MALLOC_CHECK_=0 ./ttrooper
(Run the last one in the ttrooper directory.)
 
[Reply]
  Re: invalid pointer posted by Anonymous @ 202.72.148.102 on Jun 20 2005 11:29 PM  
Howdy, OK the machine is an i686 running fedora core 3. Nvidia graphic card, kernel 2.6.11, /lib/libc.so.6 -> libc-2.3.5.so, echo $MALLOC_CHECK_ gives nothing, MALLOC_CHECK_=0 ./ttrooper Fatal signal: Segmentation Fault (SDL Parachute Deployed)
 
[Reply]
  Re: invalid pointer posted by evilmrhenry @ 67.160.110.85 on Jun 20 2005 11:44 PM  
That is a bit wierd. I can see no reason for the error. Could you download the complete upgrade?
http://www.emhsoft.net/ttrooper/tt-0.22b.tar.gz
Also, check the md5sum:
7e3afcd7ea8fd9b83bd9002956cb96f2
 
[Reply]
  Re: invalid pointer posted by Anonymous @ 202.72.148.102 on Jun 21 2005 8:25 PM  
I started with a fresh download, checked md5sum, all ok. Still the same result. Probably a weird problem at my end. I'll sort it out and let you know.
 
[Reply]
  Re: invalid pointer posted by evilmrhenry @ 67.160.110.85 on Jun 21 2005 10:33 PM  
For troubleshooting purposes, try the other Kenta Cho games, and try re-compiling. Instructions are in readme_linux.
 
[Reply]
  Re: invalid pointer posted by TK @ 84.101.43.95 on Jun 25 2005 1:19 AM  
I had the same problem for all of these games (segfault). Starting the game with -nosound option seems to fix it.
 
[Reply]
  Re: invalid pointer posted by Anonymous @ 80.58.33.170 on Jun 26 2005 11:08 AM  
I have the same error ONLY if the game is in /usr/local/games (any dir without write permision, I suppose)...playing with the game installed at "home" works great.
 
[Reply]
  Re: invalid pointer posted by evilmrhenry @ 67.160.110.85 on Jun 26 2005 3:50 PM  
Yes, the game needs write permission to write the prf file.
 
[Reply]
  Re: invalid pointer posted by Anonymous @ 84.248.14.236 on Oct 2 2006 10:02 AM  
So, is there an easy way to enable the prf-writing under Ubuntu? without recompiles?
 
[Reply]

  guauuuuuuuu posted by ghstdncr @ 83.44.218.223 on Jun 9 2005 3:07 PM 4444
fast!!!! fast!! fast!!!, it comes from the good old school, no time to breath!!!!!!! great for stress!! easy to use, no difficult magic combos, just don't think, act it's a shame the compiler it's no opensource but nobody's perfect
 
[Reply]

  New executable posted by evilmrhenry @ 67.160.110.85 on Jun 4 2005 12:01 AM  
I spent quite some time looking into the problem, (which was significantly bigger than I thought) and think I have a working executable:

http://www.emhsoft.net/ttrooper/ttrooper_libc4.tar.gz

Please try, and report back. In particular, make sure you can still play to the second level when the files tt.prf and replay/last.rpl exist.

 
[Reply]
  Re: New executable posted by Anonymous @ 84.130.221.28 on Jun 4 2005 3:59 AM  
Still does not work on SUSE 9.3:
chris@linux:~/games/tt> ./ttrooper
./ttrooper: relocation error: ./ttrooper: symbol __libc_stack_end, version GLIBC_PRIVATE not defined in file ld-linux.so.2 with link time reference

Best Regards, Christian
 
[Reply]
  Re: New executable posted by evilmrhenry @ 67.160.110.85 on Jun 6 2005 12:05 PM  
I made a rather stupid mistake in the previous binary. Try this one instead:
http://www.emhsoft.net/ttrooper/ttrooper_libc5.tar.gz
 
[Reply]
  Re: New executable posted by evilmrhenry @ 67.160.110.85 on Jun 7 2005 1:24 PM  
Does that one work? Could someone try it out?
 
[Reply]
  Re: New executable posted by Anonymous @ 84.130.230.40 on Jun 7 2005 8:37 PM  
I just tried TT again, this time it works! TT is an awesome game, reminds me of playing endless hours of Tempest several years ago. Many thanks for all your porting work - well done!

Regards,
Christian
 
[Reply]
  Re: New executable posted by Anonymous @ 212.113.164.102 on Jun 9 2005 12:42 PM  
works fine
 
[Reply]
  Re: New executable posted by bhsx @ 67.175.142.179 on Jun 26 2005 7:31 PM  
You rock! I love the "explanation of what happenned." You could (should) put all your fixes and explanations in a book for beginning coders. the explanations make it pretty easy to follow. Great work man, good stuff!
 
[Reply]

  Key usage posted by ericsp @ 82.157.31.155 on May 31 2005 9:36 PM 333
Nice game. I have however two problems:
  1. where can I find which keys to use
  2. can't always get to the game fromthe menu
A helpfile would be a good thing.

Eric
 
[Reply]
  Re: Key usage posted by evilmrhenry @ 67.160.110.85 on Jun 3 2005 3:37 PM  
The game include two helpfiles:
readme_e.txt (game-related info) and readme_linux (Linux-specific info)
 
[Reply]

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