Games!
By Name
By Date Added
By Last Update
By Rating
By Type
[Advanced Search]
The Linux Game Tome
 
Register
Login
News Submit a Game Forums About/FAQ

Vendetta

Version: 1.8.139
Author: Guild Software, Inc Published by Guild Software, Inc
Category: Role Playing Rate this game yourself!   Average of 25 Ratings:4.474.474.474.47

Vendetta Screenshot Massively Multiplayer space game

Vendetta Online is a massively multiplayer game, which will permit thousands of players to interact as the pilots of spaceships in a vast, persistent universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heros, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience.

The game has a free, no-strings-attached trial period, with no personal information or credit card required. Subscriptions start at less than $7 a month for larger prepaid time blocks, or $9.99 monthly.

License: commercial (9.99)

Additional System Requirements:

  • 1ghz Pentium III or Athlon (Mac and Windows versions also available).
  • Native Linux x86 or x86-64 builds available.
  • 256mb of system ram
  • A GLX-accelerated video card (32mb GeForce1 class or better)
  • Glibc 2.2 or better
  • GTK+ 2.0 or better
  • ALSA or OSS for sound (ALSA required for in-game Voice Chat support)

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no yes yes yes no


If you try this software, don't forget to come back to this page and rate it!

Submitted by nilfilter on 2002-08-14.


[ Submit an update about this game ]


[Post a new comment]
Comments

[Show all 78 comment threads on one page]
[1-10] [11-20] [21-30] [31-40] [41-50] [51-60] [61-70] [71-78

  Trial too short posted by BrandeX @ 183.3.38.206 on Sep 1 2010 4:43 PM  
With all the big names having 2 to 4 week trials, or going completely F2P now, if you really only have an 8 hour trial, it might be time to rethink that plan if you want your user base to grow.
 
[Reply]

  Boring. Immensely boring. posted by Trinexx @ 71.203.100.51 on Jun 13 2009 11:58 PM 22
There's a reason the trial is only 8 hours long; that's all the time it takes to experience the content in Vendetta Online.
 
[Reply]
  Re: Boring. Immensely boring. posted by komakino @ 89.240.167.142 on Oct 4 2009 12:40 PM  
I have to say I agree with you. I was hoping for something with the staying power of Frontier (Elite II) only multiplayer, but after one month's subscription I cancelled cos this just ain't it.
 
[Reply]
  Re: Boring. Immensely boring. posted by 1ncarnate @ 65.28.45.173 on Jan 2 2010 8:16 AM 55555
For whatever it's worth, we are continually improving the game with every weekly release. We're currently in the midst of re-working some early level content (NPCs, enemies, missions) to make things more engaging for new users. We also read and act on player feedback submitted through our Suggestions Forum.
 
[Reply]
  Re: Boring. Immensely boring. posted by dptr1988 @ 64.126.160.91 on Aug 30 2010 8:40 PM 333
In my opinion, the lack of content ( NPCs, missions, ships/equipment ) is not reason why this game is boring, but rather the lack of incentive for player interaction. For the couple of months that I was subscribed, there were actually quite a few players online and active at all times, but there was very little reason to interact with other players, except in doing certain missions which were still just about as fun as the single player missions even though they required multiple players

The only meaningful player interaction that I found were three situations:
1. Pirates that would harass you in a certain sector and demanded payment for your safety
2. One of players I met would sell and deliver certain hard to acquire/expensive equipment for a small profit
3. Other players can operate the turret guns on your ship allowing your ship to fire at your enemies while escaping. Although this feature was still fairly crude when I was playing ( very hard for the turret gunner to aim, especially if the pilot was lagging any, poor selection of turret guns, hard to find a willing turret gunner, since he had very little reason to operate your turret guns for you )

Other than that, it was a very nice single player game until all of the content had been exhausted.

The last I heard, there was talk of player captureable stations, which would be a step in the right direction assuming there was a compelling reason to own a station ( other than just for prestige or convenience )
 
[Reply]

  Love the game posted by Szift @ 213.134.188.9 on Jun 8 2009 7:17 PM 55555
I really like the game itself, and hope that more people will join it :)
 
[Reply]

  turrent gunners posted by draeath @ 65.35.137.215 on May 10 2009 8:28 PM  
What happens to turret gunners when the pilot docks somewhere? Do you get stuck flying a bus back to your nearest ship?
 
[Reply]

  Get good and then Get REVENGE posted by PaKettle @ 64.111.154.239 on Dec 22 2008 10:07 PM 55555
An excellent PvP game based on player skill with a modified set of physics.
 
[Reply]

  Vendetta posted by kraziness @ 72.139.80.239 on Nov 6 2008 12:14 AM  
I did play this for a short time, and while the implementation of the game itself is great (i.e. the combat system and other gameplay aspects), there just -weren't- enough people playing it. The fees for this game are pretty modest, but the whole point of playing a MMORPG are those two M's - massively multiplayer. The more people online the better, and Vendetta unfortunately just doesn't have many. It's too bad, as the game itself can be quite fun, and the graphics impressed me when I first played it a lot more than I expected they would.
 
[Reply]

  Vendetta posted by goodknight @ 67.181.237.63 on Aug 6 2008 11:19 AM  
I tried this on a free trial long ago, I seem to remember that the physics model was like travelling underwater or something like EVE. Is it still this way? Or have they made a more realistic space physics model? Once you've played more realistic physics (I-War, Babylon 5, Elite) it is difficult to go back.
 
[Reply]
  Re: Vendetta posted by draeath @ 24.96.44.208 on Aug 13 2008 3:01 AM  
Yes, but even back in the beta (prior to being pay-for with a trial) there was an option to enable "advanced" controls that would put you in an inertial mode. Granted, it's not pointed out very hard but it is VERY nice to use. I generally use my joystick POV-hat for up/down/left/right thrust, with my throttle controlling forward/reverse.

The only weird part - you still have a maximum speed, and flying consistently forward will reduce your other vectors in favor of your thrust vector (rather than adding). But this is good, otherwise you would have people flying around willy-nilly impossible to see, let alone shoot.
 
[Reply]
  Re: Vendetta posted by Gene @ 65.223.91.130 on Oct 2 2008 7:24 AM  
"The only weird part - you still have a maximum speed, and flying consistently forward will reduce your other vectors in favor of your thrust vector (rather than adding). But this is good, otherwise you would have people flying around willy-nilly impossible to see, let alone shoot."

Keep in mind that as an object in space accelerates its mass increases. In order to keep moving faster either thrust must increase (more powerful engine) or mass must decrease (dropping payload or ship parts).

It's not a matter of keeping the game playable by limiting a player's abilities, having a maximum speed in the game is actually closer to real physics than you think.
 
[Reply]
  Re: Vendetta posted by Gene @ 65.223.91.130 on Oct 2 2008 7:28 AM  
Which just game me an idea. The game should factor in mass, affected by payloads and ship parts, when calculating the maximum speed of a spacecraft. If you're being attacked by faster enemies it would be nice to have the option of dropping one's payloads or heavier parts in order to escape faster.
 
[Reply]
  Re: Vendetta posted by draeath @ 24.96.44.208 on Oct 2 2008 8:11 AM  
Yes, but this is at a different scale. We are nowhere near c in this scale, so the increase to mass is negligible enough to ignore.
 
[Reply]

  It's OK posted by komakino @ 78.145.3.128 on Aug 6 2008 12:05 AM  
It's OK for about a month, then you wonder what you're paying for. Having other people really isn't that much more interesting, and on the whole I found Frontier and First Encounters (using JJFFE) to be more involving and more fun.
That said, I'm not really one for MMORPG's. I just can't see the point in them. If you DO like MMORPGs then you'll probably like this one.
One thing I would say is that the community are very friendly.
 
[Reply]
  Re: It's OK posted by draeath @ 24.96.44.208 on Aug 13 2008 3:02 AM  
Also, don't confuse "friendly" for "will leave you alone".

Once you leave your home areas, you WILL be attacked. But they role play it (mostly) with little random killing.
 
[Reply]
  Re: It's OK posted by komakino @ 78.145.40.49 on Aug 16 2008 3:58 PM  
Yes, absolutely - players on other teams will try to kill you, but they will also help newbies out if you have any questions or need directions to a battle.
 
[Reply]

  Updated Rating posted by DJL @ 69.217.169.250 on Aug 5 2008 8:01 AM 4444
Still a great game, but still a lack of people online. Come check it out.. it's has a free 8 hour (as in online game time) demo. Fun stuff, otherwise I still wouldn't be playing. :)
 
[Reply]

  Rating posted by DJL @ 68.112.190.119 on Nov 2 2007 2:51 AM 4444
I'll give it a 4 out of 5, simply for the lack of players online.
 
[Reply]

News Submit a Game Forums About/FAQ

Copyright © 1999-2005 Bob Zimbinski. Feedback to staff@happypenguin.org.