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Worminator 3

Version: 3.0R2.1
Author: Worminator Team, Linux port by Hans de Goede  
Category: Action Rate this game yourself!   Average of 0 Ratings:(not yet rated)

Worminator 3 Screenshot A sidescrolling shootem up / platform mix game.

It is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. In it, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem. Worminator features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and much more! Worminator was made from scratch using completely free development tools such as the GCC Compiler and the Allegro game library. Now that the game has been completed, it is being provided to you for free (GPL) !!!

Worminator 3 is the latest version, which adds a new episode to the original Worminator (all of the original Worminator levels / skins / weapons are available as well) as well as new tilesets, new enemies, new weapons and a great deal more.

Enjoy the game, and then if you are interested to see how it works or to customize it, download the source code and/or the level editor.

Available in Fedora

License: free

Additional System Requirements: Allegro

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes yes no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Anonymous on 2006-03-03.


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Comments

  odwiedź posted by Anonymous @ 87.207.127.63 on Jun 3 2006 2:15 PM  
odwiedź studenckie radio internetowe
 
[Reply]

  odwiedź posted by Anonymous @ 87.207.127.63 on Jun 3 2006 2:15 PM  
odwiedź studenckie radio internetowe
 
[Reply]

  Fun posted by Anonymous @ 195.169.149.213 on May 28 2006 9:30 PM  
This is a fun game with nice bits of humor and personality (I liked the poster in the guard's room). The gameplay is fairly polished, and the graphics are good. I'm glad I took the time to try it.
 
[Reply]

  doesn't run posted by stahlsau @ 217.51.89.218 on May 24 2006 9:43 AM  
Hi,
i really loved to try this, but it does exit with signal 11 (allegro). Latest and greatest version installed.

Maybe i'll try at some later time
cu
 
[Reply]
  Re: doesn't run posted by stahlsau @ 217.51.89.218 on May 24 2006 9:47 AM  
sry, i forgot to include the error:
xxx:~/worminator-3.0R2.1>./worminator
Shutting down Allegro due to signal #11
Segmentation fault

 
[Reply]

  ... posted by Anonymous @ 80.240.208.66 on May 24 2006 7:59 AM  
great game p.s. I've build it using: $ gcc Worminator.c `allegro-config --libs`
 
[Reply]

  How can i test this? posted by Anonymous @ 213.128.109.75 on May 23 2006 4:05 PM  
This looks interesting enough, but i'm too stupid too compile it - maybe even a simple makefile would do, or some instructions on how to gcc? I'm on Ubuntu 5.10. Peace.
 
[Reply]
  Re: How can i test this? posted by pawn @ 81.247.81.205 on May 24 2006 12:47 AM  
from the (ugly) readme located here:http://sourceforge.net/docman/display_doc.php?docid=32077&group_id=161256
Worminator 3 should compile and run on any rescent Unix system with allegro-4.2.0 or higher. If you don't have allegro you can download it from: http://alleg.sf.net/ Worminator 3 currently does not come with a Makefile, to compile it unpack the sources and type: gcc -O2 -fsigned-char -o worminator Worminator.c `allegro-config --libs` Thats all, this will give you a worminator binary to run. The worminator binary will search for wormdata.dat, the *.map and demo?.dem files in the current working directory. These files can be found in the worminator-data archive. You probably want to change the behaviour of worminator of searching for its files in the cwd, you can do this by setting the DATADIR define during compilation for example: gcc -O2 -fsigned-char -DDATADIR=\"/usr/share/worminator/\" -o worminator \ Worminator.c `allegro-config --libs` Notice that DATADIR must begin and end with an (escaped) '"' and that it must end with a / . I hope to provide a more convienient way of doing this in a next release. Please send all your Unix Worminator questions to the me and not to the Worminator-Team. -Hans de Goede p.s. You may notice in the options screen that you can't select the safemode option, this is because this option is windows only. A word about versioning the unix releases are versioned after the official releases followed by an additonal .x which means you're using the x-th unix revision/port of that official release. Thus the first unix release which is based on the official 3.0R2 (or 3.0 release 2) is 3.0R2.1
 
[Reply]
  Re: How can i test this? posted by Anonymous @ 213.128.126.150 on May 24 2006 3:50 AM  
Great stuff, but unfortunately it compiles but doesn't run. I'm using Allegro 4.1 coming with ubuntu / apt-get, tried gcc 3.3 and 4.0.

gdb says:

#0 0x080664c7 in play_introduction () at draw.inl:77
#1 0x08098e5f in _mangled_main (argc=1, argv=0xbfd6fcd4) at Worminator.c:314
#2 0xb7c24ec2 in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
#3 0x0804a021 in _start () at ../sysdeps/i386/elf/start.S:119

Anyhow, nice work, i hope it'll be improved and run and rock my socks.
 
[Reply]
  Re: How can i test this? posted by Anonymous @ 81.209.36.1 on May 24 2006 4:13 AM  
Worminator 3 should compile and run on any rescent Unix system with allegro-4.2.0 or higher.
maybe this is the problem?
 
[Reply]

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