Games!
By Name
By Date Added
By Last Update
By Rating
By Type
[Advanced Search]
The Linux Game Tome
 
Register
Login
News Submit a Game Forums About/FAQ

ZAngband

Version: 2.7.4c
   
Category: Role Playing Rate this game yourself!   Average of 6 Ratings:4.374.374.374.37

ZAngband Screenshot ASCII-based computer rpg, most popular of the Angband variants.

It's a freeware computer role playing game based (loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy".

Angband has a very long history. It started 1990 as an improved and "Tolkienized" variant of Moria. Moria itself was created in 1985 and was inspired by Rogue (from the late 70s). Countless changes were introduced by many programmers on the way to the current versions of Angband.

License: free

Additional System Requirements:

  • ncurses (required)
  • X11, GTK, QT (all optional)

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
no yes yes no no no yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by fade_ on 2000-01-28.


[ Submit an update about this game ]


[Post a new comment]
Comments

[Show all 22 comment threads on one page]
[1-10] [11-20] [21-22

  Hard, yet possible with given time. posted by Anonymous @ 75.22.64.243 on Jun 3 2007 1:56 PM  
this game is good, but styles will vary according to character. I wish there's a way to boost up those weaken skills. I love the open spaces to explore rather than the prison-like text based Rogue game setting. All it takes is to keep things in mind when playing: save if you are to enter somewhere unknown/dangerous or selling unknown objects. Quit w/o saving if something goes bad. keep plenty of torches and food supplies before going to dungeons.
 
[Reply]

  Enjoyable. posted by kerm @ 24.10.189.145 on Jan 20 2006 1:10 PM 55555
There are a lot of rogue-like games out there. Not only that, there are quite a few good rogue-like games ot there. Two of my favorite are 'Nethack' and 'Zangband'. I'm not sure Zangband is "better" than Nethack, however, I enjoy Zangband's larger set of classes. Nethack is perhaps more elegant in certain respects but Zangband's gameplay is good enough, as well as unique enough, to warrant an interested gamer's time.
 
[Reply]

  (Z)angband praise posted by Anonymous @ 62.166.36.112 on Dec 16 2005 6:11 PM  
Angband and friends is very much habitforming. It mey really be bad for your health, as I can say after wasting for some 40 weeks a lot of free time on the Zangband one. It's free and after some weeks I preferred the asii because I started making pictures in my head. After 6 months I got a troubled conscience cause of all the killing. Although I guess I died some 300 times myself under many names. If you will forgive me: HELP
 
[Reply]

  Najdorf's dollar posted by Anonymous @ 193.205.23.1 on Feb 16 2004 9:16 AM  
Hmmm... amazingly great game... great complexity, great humor... one of the coolest thing is that you cannot ("legally") save, so when you die you die, your beloved character is gone with the wind and you have to start again loosing all the cool things you had and 900000 experience points you earned in 2 months... THis keeps the tension always at high levels: any turn can be the last one. Therefore it is increadibly difficult to finish without cheating. I managed to finish it "cheating" 5 times (that is, dying 5 times), and I consider it a pretty good effort. Now I'm playing without cheating, I will accept the faith... Another great thing of the game is the replay vale: I can't think of any game that is so different every time you play it: the class and race you choose, the items you find, the strategies you use can change the game a lot. Making it easier to accept death: "now I'll make a really really REALLY invincible one!" In any case, a tip: any class you choose, high elves rock: I don't know, it may be their luck, their great saving throw, their stealth, their charisma, the legend that surrounds them... but they tend to die much less often than any other class... well, except for hobbits, of course ;-)
 
[Reply]

  Cmt posted by Anonymous @ 80.50.132.99 on Feb 11 2004 11:10 AM  
IMHO (Z)Angband is much more primitive than Nethack/ADOM. (The limit of carrying capacity to 22 is bad.) And ADOM has good climate.
 
[Reply]

  ZAngband pro, con posted by Anonymous @ 64.83.207.14 on Jan 20 2004 3:53 PM  
Pro: Great classes, great races, great Magic, the Zelazny/Moorcock Amber/Chaos very well done.

Con: Could use better quests and a better story -- face it, what's the real point of having all these towns and dungeons without a compelling reason to visit them? Now, if each town had 25 levels of dungeon, starting where the last one left off, and an artifact (or nasty relative) at the bottom of each one...

Overall, the best short-term playability of them all. Long-term, still slightly inferior to NetHack, but different enough to be well worth having them both, especially at the price.

 
[Reply]

  ZAngband posted by Anonymous @ 161.142.78.84 on Sep 9 2003 2:01 AM  
actually zangband is better than nethack, Y they keep saying nethack is better
 
[Reply]

  Zangband posted by Anonymous @ 164.48.199.7 on Mar 6 2003 3:57 AM  
Get it, it rocks!
 
[Reply]

  Z for life posted by Anonymous @ 146.186.155.152 on Jul 18 2002 6:58 AM  
Long time ago there was Moria. You would have to go in and kill Barlog, god, was that fun! Then there was Angband and countless hours were .. ehh.. spent; it got a little boring after I defetead Morgoth with every race/class combination possible. And then Topi came with this incredibly vivid and so-very-much-addictive variant Zangband! WOAH! Right at the first moment of the very first version, I knew, there is no way i am getting my PhD anytime soon - too many race/class combination possible. Game turned out to be more fun and more challenging than any other game I ever played. Even Blizzard's marvel Diablo II with their mullti-$$$ investments and advertisment, got boring and annoying. But Z... still fascinates me. Multiple towns, perfectly balanced fighting system, pattern vaults... OOOOH. It is great. Long ago, in the early 90-ies I read the Amber Chronicles by Zelazny, and wondered if there will be an RPG Zelyazny/Lafkraft based, and voila! Zangband there is. I am so happy. My wildest dreams came true. Oh, BTW - DO NOT FORGET TO TRY NIGHTMARE MODE - FUN FUN FUN. I am yet to make my first nitghmare winner, oh, boy, is that possible at all? TimeHound
 
[Reply]

  ZAngband posted by Anonymous @ 24.31.147.129 on Dec 18 2001 12:09 AM  
Zangband and the other Angband variants are the best games going. For any platform. Period. Lame (and slow and less informative) graphics are available for builds on many platforms; unsure about Linux. I prefer older versions of Zangband myself, and early versions of Oangband, but there is something for everyone, from the brutally hard & balanced early Oangband versions to the munchkin heaven of Pernband. The creators of Diablo freely admitted they ripped of Angband--and boy did it show. Imagine Diablo/Diablo II without realtime or graphics and many thousands more items, artifacts, spells, and monsters. For those coming from the Hack/Nethack/ADOM/Slash 'Em etc. family: the Moria/Angband games are less funny and rely far less on "do this to/with specific item to make specific super item/effect" and more on tactical and strategic play: it is very very very easy to die in one turn (and reloading save games after death is considered cheating!), so you learn to minimize risk each turn while dealing with whatever problem. Baseball leagues for single player fantasy nuts!
 
[Reply]

News Submit a Game Forums About/FAQ

Copyright © 1999-2005 Bob Zimbinski. Feedback to staff@happypenguin.org.