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SDL-Ball |
Version: 1.0.1 | ||||||||||||||||
| Author: DusteD |   | ||||||||||||||||
| Category: Arcade |
Rate this game yourself!
 
Average of 6 Ratings:![]() ![]() ![]()
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SDL-Ball is a arkanoid/breakout/dx-ball clone with pretty graphics, written for linux in c++, using opengl and sdl. The objective of the game is to control the paddle and a ball, to make the ball hit bricks, and hit all bricks on the level, when all bricks have been hit, the level is completed.
License: free |
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If you try this software, don't forget to come back to this page and rate it!Submitted by dusted on 2008-04-18.
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| Widescreen mode bug in 1.0. posted by sss72 @ 80.222.212.65 on Jan 11 2009 9:44 AM | ![]() ![]() ![]() |
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| Beware that changing the video mode dosent work ok. Thou if you change, look for the redish bar to see at wish point the choise is. Incase segment fault becouse videomode at starting the game, the settings are at home dir in .config/sdl-ball, so you can fix it. I allways liked Krakout more than Arkanoid wish though had cooler intro music :) |
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| nice game posted by idl0r @ 87.157.6.143 on Nov 15 2008 11:39 PM | ![]() ![]() ![]() ![]() ![]() |
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| a really nice clone of breakout, nice! | |||
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| very cool posted by Draconishinobi @ 89.122.167.246 on Nov 12 2008 10:15 AM | ![]() ![]() ![]() ![]() ![]() |
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| A very nice breakout clone. It have very nice powerups including being able to see the bounce angle ... very helpful. Lbreakout doesn't have that. Great work so far. | |||
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| Nice breakout game posted by luojie-dune @ 220.240.16.13 on Nov 12 2008 8:30 AM | ![]() ![]() ![]() ![]() ![]() |
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| Nice game. I hope I can have passwords. Or can I select any levels I want? It really make no sense to complete a game in a static order. | |||||||||||||
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| Level editor posted by dusted @ 77.68.146.169 on Aug 10 2008 8:52 PM | |||
| By the way, theres a leveleditor (html and javascript) here: http://dusted.dk/SDL-Ball-guiEditor/ in case anybody like the game enough to want to make levels :) |
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| SDL/OpenGL init posted by andreyu @ 195.222.71.78 on May 27 2008 7:09 AM | ![]() ![]() ![]() |
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| > int SDL_videomodeSettings = SDL_OPENGL|SDL_RESIZABLE|SDL_DOUBLEBUF;
Do not use SDL_DOUBLEBUF flag with SDL_OPENGL, instead use SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) BEFORE call SDL_SetVideoMode() p.s. You should more work on code and graphics. |
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| SDL-Ball posted by AMDmi3 @ 213.148.20.85 on Apr 22 2008 10:38 PM | ![]() ![]() ![]() ![]() |
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| Nice dx-ball clone indeed. Should note however that graphics feel too blurry (likely because it resizes to 1024x768 on my 1280x1024 LCD monitor), messages when picking a bonus are barely readable because of distorted font, and also it doesn't restore original resolution on exit (on my FreeBSD 7.0/Xorg 7.3/nvidia at least). Also I've noticed bug when a ball hits two horizontally adjacent bricks from the top just between bricks. It sometimes change horizontal speed to opposite, while it obviously shouldn't.
Anyway I'll try this some more, it looks really promising. PS. -lglut is not needed in the makefile, and also distfiles are better to be named like sdl-ball-1.0.tar.bz2 sdl-ball-data-2.0.tar.bz2 sdl-ball-backgrounds-3.0.tar.bz2 thus it'll be clear which software they belong to if they're placed into same directory with many other distfiles (say, in some repository or distfile mirror). This'll make maintainer and users life a bit easier :) |
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| SDL-Ball posted by DaVince @ 145.92.12.122 on Apr 22 2008 12:11 PM | |||||||||||||
| The graphics are a bit too gradienty to my tastes. Don't forget: gradients don't make graphics professional! | |||||||||||||
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