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violetland

Version: 0.2.8
   
Category: Action Rate this game yourself!   Average of 6 Ratings:4.174.174.174.17

violetland Screenshot Opensource crossplatform game similar to crimsonland

In this game the player should help a girl by name of Violet to struggle with hordes of monsters. For this purpose the various weapon, and also the special abilities of the heroine which are opening with experience can be used. In game there are elements of RPG in the form of strength-agility-vitality and derivatives. Also there is an unique feature: dynamic change of day and night.

License: free

Additional System Requirements: SDL, SDL_mixer, SDL_image, SDL_ttf, OpenGL

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes no no no yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by AMDmi3 on 2009-10-25.


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Comments

  minimum requirements posted by wsdookadr @ 86.121.72.119 on Feb 9 2010 12:22 AM  
does the game have some minimum requirements ? if so , what are they ?
 
[Reply]

  can't run posted by qubodup @ 87.187.175.164 on Dec 12 2009 2:32 AM  
Can't run it (arch linux 64bit)
$ ./violetland 
Path to resources is set to:
	/home/qubodup/violetland-v0.2.4/../share/violetland/
To change the path use -r  key
Can't open config file.
violetland v0.2.4
Assuming LINUX environment...
SDL_Init...
ALSA lib pcm.c:2211:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.iec958
SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER...
SDL_SetVideoMode 800x600 (w)...
Couldn't load /home/qubodup/violetland-v0.2.4/../share/violetland/icon-light.png: Couldn't open /home/qubodup/violetland-v0.2.4/../share/violetland/icon-light.png
terminate called after throwing an instance of 'int'
Aborted
 
[Reply]

  Hahahahahaha.... posted by punkthink @ 173.25.18.83 on Nov 20 2009 11:06 PM  
Now that goes out to all you people who are requestimng things such as please be like GTA and please don't make weapon spawn random.
Blahblahblahblah.

What you unfortunately do not realize is that this game is quite clearly and quite obviously DIRECTLY influenced by Crimsonland.
A very popular and very awesome game. Loads n loads n loads of fun.
Sorry but GTA has nothing on Crimsonland in terms of gameplay.

The first screenie I saw of this game I knew before I ever enlarged it where its influences lay.

So, got news for you. It has no intention of being GTA. Nor of not having random weapon spawns.

Do yourselves a favor and go learn more about one of the coolest games ever made.

Crimsonland

And in case you are wondering this style of game is hardly unique to Crimsonland alone. Think Smash TV for starters.
 
[Reply]

  Good soundtrack! posted by psymin @ 12.32.45.18 on Nov 17 2009 4:03 PM 4444
The game doesn't have a finished feel to it, but it is certainly on the right path! Does anyone know who created the .ogg files for the soundtrack? They sound quite familiar.
 
[Reply]

  Entertaining posted by enjomitch @ 81.219.36.40 on Nov 9 2009 6:18 AM 4444
Very simple, yet entertaining. However as a simple game, it's a good example of how an SDL / OpenGL game's code should look like.
 
[Reply]

  Future of game? posted by iuri_BR @ 200.101.50.23 on Oct 30 2009 3:59 PM 4444
This game looks like GTA style? Have you any intention to do some thing like GTA putting some cars... or robbot like enemy territory quake wars do... or ship...
Nice game looks promissing. Four starts becouse it looks much simple yet... I am waiting for new versions with more news!
 
[Reply]

  Great project posted by wojtu84 @ 87.204.76.137 on Oct 26 2009 9:10 PM 55555
Great project. I've been looking for such game very long time. Keep up the good work. 5 stars for the future - this project deserves it.
 
[Reply]

  Recommendations posted by Draconishinobi @ 92.86.224.246 on Oct 26 2009 1:12 PM 333
I have some recommendations to make:

1) Don't just spawn weapons randomly off the list, maybe put an order to their spawning. So weapons at the top of the weapons list have a higher chance of spawning than weapons lower on the list.
2) I dislike the auto pickup weapons feature. I'm using an AK and all of a sudden, I pick up a pm and then proceed to die.
3) Weapons should have ammo. That would make more sense than keeping an AK for the whole game.
4) Add a minigun, actually I added my own, but it's hard to find a picture that is not copyrighted. If you want I'll list the specs.
 
[Reply]

  Plenty of potential posted by Draconishinobi @ 92.86.224.246 on Oct 26 2009 11:01 AM 333
Reasonably good so far, now if only there were more weapons and monster types. Anyone know of any documentation on the "weapons" file ? So maybe I can add more weapons ? I guess I can try to figure it out.
 
[Reply]
  Re: Plenty oI figured it outf potential posted by Draconishinobi @ 92.86.224.246 on Oct 26 2009 11:17 AM 333
pistol_bullet.png = bullet image
pm.png = gun image
pm_shot.ogg = shot sound
pm_reload.ogg = reload sound
PM = name
8 = ammo
0.9 = damage
600 = between shot delay
2000 = reload time
1000 = range
2.8 = bullet velocity
0 = spread
1 = bullets per shot
 
[Reply]
  Re: Plenty oI figured it outf potential posted by AMDmi3 @ 213.148.20.85 on Oct 26 2009 1:12 PM 4444
Game authors say that there's no much sense in hacking weapons file, as it only allows you to define firearms, while the game actually needs more types of weapons (like gauss or rocket launcher I guss), and support for these should be added through sources.
 
[Reply]

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